From 74dc6b1e94158d767a608a77a20ddf8ac277442a Mon Sep 17 00:00:00 2001 From: Matthias Ringwald Date: Wed, 20 Nov 2024 13:05:28 +0100 Subject: [PATCH] Add Ozone App Core file --- app-core.jdebug | 349 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 349 insertions(+) create mode 100644 app-core.jdebug diff --git a/app-core.jdebug b/app-core.jdebug new file mode 100644 index 0000000..fdb1208 --- /dev/null +++ b/app-core.jdebug @@ -0,0 +1,349 @@ +/********************************************************************* +* (c) SEGGER Microcontroller GmbH * +* The Embedded Experts * +* www.segger.com * +********************************************************************** + +File : +Created : 20 Nov 2024 10:41 +Ozone Version : V3.38a +*/ + +/********************************************************************* +* +* OnProjectLoad +* +* Function description +* Project load routine. Required. +* +********************************************************************** +*/ +void OnProjectLoad (void) { + // + // Dialog-generated settings + // + Project.AddPathSubstitute ("/Users/mringwal/Projects/nordic/hci_uart_iso_timesync", "$(ProjectDir)"); + Project.AddPathSubstitute ("/users/mringwal/projects/nordic/hci_uart_iso_timesync", "$(ProjectDir)"); + Project.SetDevice ("nRF5340_xxAA_APP"); + Project.SetHostIF ("USB", ""); + Project.SetTargetIF ("SWD"); + Project.SetTIFSpeed ("4 MHz"); + Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M33F.svd"); + // + // User settings + // + Edit.SysVar (VAR_RTT_ENABLED, 1); + File.Open ("$(ProjectDir)/build/zephyr/zephyr.elf"); +} + +/********************************************************************* +* +* OnStartupComplete +* +* Function description +* Called when program execution has reached/passed +* the startup completion point. Optional. +* +********************************************************************** +*/ +//void OnStartupComplete (void) { +//} + +/********************************************************************* +* +* TargetReset +* +* Function description +* Replaces the default target device reset routine. Optional. +* +* Notes +* This example demonstrates the usage when +* debugging an application in RAM on a Cortex-M target device. +* +********************************************************************** +*/ +//void TargetReset (void) { +// +// unsigned int SP; +// unsigned int PC; +// unsigned int VectorTableAddr; +// +// VectorTableAddr = Elf.GetBaseAddr(); +// // +// // Set up initial stack pointer +// // +// if (VectorTableAddr != 0xFFFFFFFF) { +// SP = Target.ReadU32(VectorTableAddr); +// Target.SetReg("SP", SP); +// } +// // +// // Set up entry point PC +// // +// PC = Elf.GetEntryPointPC(); +// +// if (PC != 0xFFFFFFFF) { +// Target.SetReg("PC", PC); +// } else if (VectorTableAddr != 0xFFFFFFFF) { +// PC = Target.ReadU32(VectorTableAddr + 4); +// Target.SetReg("PC", PC); +// } else { +// Util.Error("Project file error: failed to set entry point PC", 1); +// } +//} + +/********************************************************************* +* +* BeforeTargetReset +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void BeforeTargetReset (void) { +//} + +/********************************************************************* +* +* AfterTargetReset +* +* Function description +* Event handler routine. Optional. +* The default implementation initializes SP and PC to reset values. +** +********************************************************************** +*/ +void AfterTargetReset (void) { + _SetupTarget(); +} + +/********************************************************************* +* +* DebugStart +* +* Function description +* Replaces the default debug session startup routine. Optional. +* +********************************************************************** +*/ +//void DebugStart (void) { +//} + +/********************************************************************* +* +* TargetConnect +* +* Function description +* Replaces the default target IF connection routine. Optional. +* +********************************************************************** +*/ +//void TargetConnect (void) { +//} + +/********************************************************************* +* +* BeforeTargetConnect +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void BeforeTargetConnect (void) { +//} + +/********************************************************************* +* +* AfterTargetConnect +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void AfterTargetConnect (void) { +//} + +/********************************************************************* +* +* TargetDownload +* +* Function description +* Replaces the default program download routine. Optional. +* +********************************************************************** +*/ +//void TargetDownload (void) { +//} + +/********************************************************************* +* +* BeforeTargetDownload +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void BeforeTargetDownload (void) { +//} + +/********************************************************************* +* +* AfterTargetDownload +* +* Function description +* Event handler routine. Optional. +* The default implementation initializes SP and PC to reset values. +* +********************************************************************** +*/ +void AfterTargetDownload (void) { + _SetupTarget(); +} + +/********************************************************************* +* +* BeforeTargetDisconnect +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void BeforeTargetDisconnect (void) { +//} + +/********************************************************************* +* +* AfterTargetDisconnect +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void AfterTargetDisconnect (void) { +//} + +/********************************************************************* +* +* AfterTargetHalt +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void AfterTargetHalt (void) { +//} + +/********************************************************************* +* +* BeforeTargetResume +* +* Function description +* Event handler routine. Optional. +* +********************************************************************** +*/ +//void BeforeTargetResume (void) { +//} + +/********************************************************************* +* +* OnSnapshotLoad +* +* Function description +* Called upon loading a snapshot. Optional. +* +* Additional information +* This function is used to restore the target state in cases +* where values cannot simply be written to the target. +* Typical use: GPIO clock needs to be enabled, before +* GPIO is configured. +* +********************************************************************** +*/ +//void OnSnapshotLoad (void) { +//} + +/********************************************************************* +* +* OnSnapshotSave +* +* Function description +* Called upon saving a snapshot. Optional. +* +* Additional information +* This function is usually used to save values of the target +* state which can either not be trivially read, +* or need to be restored in a specific way or order. +* Typically use: Memory Mapped Registers, +* such as PLL and GPIO configuration. +* +********************************************************************** +*/ +//void OnSnapshotSave (void) { +//} + +/********************************************************************* +* +* OnError +* +* Function description +* Called when an error ocurred. Optional. +* +********************************************************************** +*/ +//void OnError (void) { +//} + +/********************************************************************* +* +* AfterProjectLoad +* +* Function description +* After Project load routine. Optional. +* +********************************************************************** +*/ +//void AfterProjectLoad (void) { +//} + +/********************************************************************* +* +* _SetupTarget +* +* Function description +* Setup the target. +* Called by AfterTargetReset() and AfterTargetDownload(). +* +* Auto-generated function. May be overridden by Ozone. +* +********************************************************************** +*/ +void _SetupTarget(void) { + unsigned int SP; + unsigned int PC; + unsigned int VectorTableAddr; + + VectorTableAddr = Elf.GetBaseAddr(); + // + // Set up initial stack pointer + // + SP = Target.ReadU32(VectorTableAddr); + if (SP != 0xFFFFFFFF) { + Target.SetReg("SP", SP); + } + // + // Set up entry point PC + // + PC = Elf.GetEntryPointPC(); + if (PC != 0xFFFFFFFF) { + Target.SetReg("PC", PC); + } else { + Util.Error("Project script error: failed to set up entry point PC", 1); + } +} \ No newline at end of file