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Improvement: approximation of math functions
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@@ -24,10 +24,10 @@
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#define __LC3_COMMON_H
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#include <lc3.h>
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#include "fastmath.h"
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#include <limits.h>
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#include <string.h>
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#include <math.h>
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/**
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99
src/fastmath.h
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99
src/fastmath.h
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@@ -0,0 +1,99 @@
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/******************************************************************************
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*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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******************************************************************************/
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/**
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* LC3 - Mathematics function approximation
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*/
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#ifndef __LC3_FASTMATH_H
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#define __LC3_FASTMATH_H
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#include <math.h>
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/**
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* Fast 2^n approximation
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* x Operand, range -8 to 8
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* return 2^x approximation (max relative error ~ 7e-6)
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*/
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static inline float fast_exp2f(float x)
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{
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float y;
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/* --- Polynomial approx in range -0.5 to 0.5 --- */
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static const float c[] = { 1.27191277e-09, 1.47415221e-07,
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1.35510312e-05, 9.38375815e-04, 4.33216946e-02 };
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y = ( c[0]) * x;
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y = (y + c[1]) * x;
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y = (y + c[2]) * x;
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y = (y + c[3]) * x;
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y = (y + c[4]) * x;
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y = (y + 1.f);
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/* --- Raise to the power of 16 --- */
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y = y*y;
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y = y*y;
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y = y*y;
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y = y*y;
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return y;
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}
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/**
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* Fast log2(x) approximation
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* x Operand, greater than 0
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* return log2(x) approximation (max absolute error ~ 1e-4)
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*/
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static inline float fast_log2f(float x)
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{
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float y;
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int e;
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/* --- Polynomial approx in range 0.5 to 1 --- */
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static const float c[] = {
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-1.29479677, 5.11769018, -8.42295281, 8.10557963, -3.50567360 };
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x = frexpf(x, &e);
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y = ( c[0]) * x;
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y = (y + c[1]) * x;
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y = (y + c[2]) * x;
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y = (y + c[3]) * x;
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y = (y + c[4]);
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/* --- Add log2f(2^e) and return --- */
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return e + y;
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}
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/**
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* Fast log10(x) approximation
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* x Operand, greater than 0
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* return log10(x) approximation (max absolute error ~ 1e-4)
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*/
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static inline float fast_log10f(float x)
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{
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return log10f(2) * fast_log2f(x);
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}
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#endif /* __LC3_FASTMATH_H */
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@@ -285,7 +285,7 @@ static void compute_scale_factors(enum lc3_dt dt, enum lc3_srate sr,
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float noise_floor = fmaxf(e_sum * (1e-4f / 64), 0x1p-32f);
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for (int i = 0; i < LC3_NUM_BANDS; i++)
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e[i] = log2f(fmaxf(e[i], noise_floor)) * 0.5f;
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e[i] = fast_log2f(fmaxf(e[i], noise_floor)) * 0.5f;
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/* --- Grouping & scaling --- */
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@@ -706,7 +706,7 @@ static void spectral_shaping(enum lc3_dt dt, enum lc3_srate sr,
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const int *lim = lc3_band_lim[dt][sr];
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for (int i = 0, ib = 0; ib < nb; ib++) {
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float g_sns = powf(2, -scf[ib]);
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float g_sns = fast_exp2f(-scf[ib]);
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for ( ; i < lim[ib+1]; i++)
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y[i] = x[i] * g_sns;
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@@ -69,7 +69,7 @@ static int estimate_gain(
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x_max = fmaxf(x_max, x3);
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float s2 = x0*x0 + x1*x1 + x2*x2 + x3*x3;
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e[i] = 28.f/20 * 10 * (s2 > 0 ? log10f(s2) : -10);
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e[i] = 28.f/20 * 10 * (s2 > 0 ? fast_log10f(s2) : -10);
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}
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/* --- Determine gain index --- */
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