target_t -> struct target
Remove misleading typedef and redundant suffix from struct target.
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@@ -30,8 +30,8 @@
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static int aduc702x_build_sector_list(struct flash_bank_s *bank);
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static int aduc702x_check_flash_completion(target_t* target, unsigned int timeout_ms);
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static int aduc702x_set_write_enable(target_t *target, int enable);
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static int aduc702x_check_flash_completion(struct target* target, unsigned int timeout_ms);
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static int aduc702x_set_write_enable(struct target *target, int enable);
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#define ADUC702x_FLASH 0xfffff800
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#define ADUC702x_FLASH_FEESTA (0*4)
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@@ -98,7 +98,7 @@ static int aduc702x_erase(struct flash_bank_s *bank, int first, int last)
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int x;
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int count;
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//uint32_t v;
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target_t *target = bank->target;
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struct target *target = bank->target;
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aduc702x_set_write_enable(target, 1);
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@@ -159,7 +159,7 @@ static int aduc702x_protect(struct flash_bank_s *bank, int set, int first, int l
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static int aduc702x_write_block(struct flash_bank_s *bank, uint8_t *buffer, uint32_t offset, uint32_t count)
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{
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struct aduc702x_flash_bank *aduc702x_info = bank->driver_priv;
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target_t *target = bank->target;
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struct target *target = bank->target;
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uint32_t buffer_size = 7000;
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struct working_area *source;
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uint32_t address = bank->base + offset;
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@@ -305,7 +305,7 @@ static int aduc702x_write_single(struct flash_bank_s *bank, uint8_t *buffer, uin
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{
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uint32_t x;
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uint8_t b;
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target_t *target = bank->target;
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struct target *target = bank->target;
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aduc702x_set_write_enable(target, 1);
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@@ -379,7 +379,7 @@ static int aduc702x_info(struct flash_bank_s *bank, char *buf, int buf_size)
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/* sets FEEMOD bit 3
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* enable = 1 enables writes & erases, 0 disables them */
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static int aduc702x_set_write_enable(target_t *target, int enable)
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static int aduc702x_set_write_enable(struct target *target, int enable)
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{
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// don't bother to preserve int enable bit here
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target_write_u16(target, ADUC702x_FLASH + ADUC702x_FLASH_FEEMOD, enable ? 8 : 0);
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@@ -392,7 +392,7 @@ static int aduc702x_set_write_enable(target_t *target, int enable)
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*
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* this function sleeps 1ms between checks (after the first one),
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* so in some cases may slow things down without a usleep after the first read */
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static int aduc702x_check_flash_completion(target_t* target, unsigned int timeout_ms)
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static int aduc702x_check_flash_completion(struct target* target, unsigned int timeout_ms)
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{
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uint8_t v = 4;
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