openocd: fix simple cases of Yoda condition
There are ~900 Yoda conditions to be aligned to the coding style.
For recurrent Yoda conditions it's preferable using a trivial
script in order to minimize the review effort.
E.g. comparison of uppercase macro/enum with lowercase variable:
- ...(ERROR_OK == retval)...
+ ...(retval == ERROR_OK)...
Patch generated automatically with the command:
sed -i \
's/(\([A-Z][A-Z0-9_]*\) \([=!]=\) \([a-z][a-z0-9_]*\))/(\3 \2 \1)/g' \
$(find src/ -type f)
While there, remove the braces {} around a single statement block
to prevent warning from checkpatch.
Change-Id: If585b0a4b4578879c87b2dd74d9e0025e275ec6b
Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
Reviewed-on: http://openocd.zylin.com/6354
Tested-by: jenkins
Reviewed-by: Xiang W <wxjstz@126.com>
This commit is contained in:
@@ -268,8 +268,8 @@ static int nds32_v3_get_exception_address(struct nds32 *nds32,
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nds32_get_mapped_reg(nds32, PC, &val_pc);
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if ((NDS32_DEBUG_DATA_ADDR_WATCHPOINT_NEXT_PRECISE == reason) ||
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(NDS32_DEBUG_DATA_VALUE_WATCHPOINT_NEXT_PRECISE == reason)) {
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if ((reason == NDS32_DEBUG_DATA_ADDR_WATCHPOINT_NEXT_PRECISE) ||
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(reason == NDS32_DEBUG_DATA_VALUE_WATCHPOINT_NEXT_PRECISE)) {
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if (edmsw & 0x4) /* check EDMSW.IS_16BIT */
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val_pc -= 2;
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else
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@@ -320,7 +320,7 @@ static int nds32_v3_get_exception_address(struct nds32 *nds32,
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return ERROR_FAIL;
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} else if (match_count == 0) {
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/* global stop is precise exception */
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if ((NDS32_DEBUG_LOAD_STORE_GLOBAL_STOP == reason) && nds32->global_stop) {
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if ((reason == NDS32_DEBUG_LOAD_STORE_GLOBAL_STOP) && nds32->global_stop) {
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/* parse instruction to get correct access address */
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uint32_t val_pc;
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uint32_t opcode;
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@@ -553,7 +553,7 @@ int nds32_v3_write_buffer(struct target *target, target_addr_t address,
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int result;
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result = nds32_gdb_fileio_write_memory(nds32, address, size, buffer);
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if (NDS_MEMORY_ACC_CPU == origin_access_channel) {
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if (origin_access_channel == NDS_MEMORY_ACC_CPU) {
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memory->access_channel = NDS_MEMORY_ACC_CPU;
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aice_memory_access(aice, NDS_MEMORY_ACC_CPU);
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}
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