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Updates for release 0.3:
setup.py was extended for pypi. doc/index.html is automatically rewritten by doc/src/Makefile to add SourceForge links. index.html is now the standard homepage for pyalsaaudio. Minor documentation fixes (capitalisation, spelling, etc.). Caspers email is hidden in the documentation. git-svn-id: svn://svn.code.sf.net/p/pyalsaaudio/code/trunk@14 ec2f30ec-7544-0410-870e-f70ca00c83f0
This commit is contained in:
@@ -10,27 +10,28 @@
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<link rel="prev" href="node7.html" />
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<link rel="parent" href="module-alsaaudio.html" />
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<link rel="next" href="mixer-objects.html" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name='aesop' content='information' />
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<title>4.2 PCM Objects</title>
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</head>
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<body>
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<DIV CLASS="navigation">
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<div class="navigation">
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<div id='top-navigation-panel' xml:id='top-navigation-panel'>
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<table align="center" width="100%" cellpadding="0" cellspacing="2">
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<tr>
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<td class='online-navigation'><a rel="prev" title="4.1 PCM Terminology and"
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<td class='online-navigation'><a rel="prev" title="4.1 pcm Terminology and"
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<td class='online-navigation'><a rel="parent" title="4 alsaaudio"
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href="module-alsaaudio.html"><img src='up.png'
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border='0' height='32' alt='Up One Level' width='32' /></A></td>
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<td class='online-navigation'><a rel="next" title="4.3 Mixer Objects"
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border='0' height='32' alt='Up one Level' width='32' /></a></td>
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<td class='online-navigation'><a rel="next" title="4.3 mixer Objects"
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<td align="center" width="100%">PyAlsaAudio</td>
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<td class='online-navigation'><a rel="contents" title="Table of Contents"
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href="contents.html"><img src='contents.png'
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border='0' height='32' alt='Contents' width='32' /></A></td>
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border='0' height='32' alt='Contents' width='32' /></a></td>
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<td class='online-navigation'><img src='blank.png'
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<td class='online-navigation'><img src='blank.png'
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@@ -38,71 +39,71 @@
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</tr></table>
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<div class='online-navigation'>
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<b class="navlabel">Previous:</b>
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<a class="sectref" rel="prev" href="node7.html">4.1 PCM Terminology and</A>
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<a class="sectref" rel="prev" href="node7.html">4.1 PCM Terminology and</a>
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<b class="navlabel">Up:</b>
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<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
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<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</a>
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<b class="navlabel">Next:</b>
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<a class="sectref" rel="next" href="mixer-objects.html">4.3 Mixer Objects</A>
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<a class="sectref" rel="next" href="mixer-objects.html">4.3 Mixer Objects</a>
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</div>
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<hr /></div>
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</DIV>
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</div>
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<!--End of Navigation Panel-->
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<H2><A NAME="SECTION002420000000000000000"></A>
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<A NAME="pcm-objects"></A>
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<BR>
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<h2><a name="SECTION002420000000000000000"></a>
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<a name="pcm-objects"></a>
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<br>
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4.2 PCM Objects
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</H2>
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</h2>
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<P>
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<p>
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The acronym PCM is short for Pulse Code Modulation and is the method used in ALSA
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and many other places to handle playback and capture of sampled sound data.
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<P>
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<p>
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PCM objects in <tt class="module">alsaaudio</tt> are used to do exactly that, either play sample based
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sound or capture sound from some input source (perhaps a microphone). The PCM object
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constructor takes the following arguments:
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<P>
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<p>
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<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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<td><nobr><b><span class="typelabel">class</span> <tt id='l2h-6' xml:id='l2h-6' class="class">PCM</tt></b>(</nobr></td>
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<td><var></var><big>[</big><var>type</var><big>]</big><var>, </var><big>[</big><var>mode</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big><var></var>)</td></tr></table></dt>
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<dd>
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<P>
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<p>
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<var>type</var> - can be either PCM_CAPTURE or PCM_PLAYBACK (default).
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<P>
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<p>
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<var>mode</var> - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the default).
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In PCM_NONBLOCK mode, calls to read will return immediately independent of wether
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there is any actual data to read. Similarly, write calls will return immediately
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without actually writing anything to the playout buffer if the buffer is full.
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<P>
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<p>
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In the current version of <tt class="module">alsaaudio</tt> PCM_ASYNC is useless, since it relies
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on a callback procedure, which can't be specified from Python.
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<P>
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<p>
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<var>cardname</var> - specifies which card should be used (this is only relevant
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if you have more than one sound card). Omit to use the default sound card
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<P>
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<p>
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This will construct a PCM object with default settings:
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<P>
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<p>
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Sample format: PCM_FORMAT_S16_LE
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<BR>
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<br>
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Rate: 8000 Hz
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<BR>
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<br>
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Channels: 2
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<BR>
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<br>
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Period size: 32 frames
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<BR></dl>
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<br></dl>
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<P>
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<p>
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PCM objects have the following methods:
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<P>
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<p>
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<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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<td><nobr><b><tt id='l2h-7' xml:id='l2h-7' class="method">pcmtype</tt></b>(</nobr></td>
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<td><var></var>)</td></tr></table></dt>
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@@ -110,7 +111,7 @@ PCM objects have the following methods:
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Returns the type of PCM object. Either PCM_CAPTURE or PCM_PLAYBACK.
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</dl>
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<P>
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<p>
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<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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<td><nobr><b><tt id='l2h-8' xml:id='l2h-8' class="method">pcmmode</tt></b>(</nobr></td>
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<td><var></var>)</td></tr></table></dt>
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@@ -118,7 +119,7 @@ Returns the type of PCM object. Either PCM_CAPTURE or PCM_PLAYBACK.
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Return the mode of the PCM object. One of PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL
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</dl>
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<P>
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<p>
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<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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||||
<td><nobr><b><tt id='l2h-9' xml:id='l2h-9' class="method">cardname</tt></b>(</nobr></td>
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||||
<td><var></var>)</td></tr></table></dt>
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@@ -126,7 +127,7 @@ Return the mode of the PCM object. One of PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL
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Return the name of the sound card used by this PCM object.
|
||||
</dl>
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||||
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<P>
|
||||
<p>
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<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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||||
<td><nobr><b><tt id='l2h-10' xml:id='l2h-10' class="method">setchannels</tt></b>(</nobr></td>
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<td><var>nchannels</var>)</td></tr></table></dt>
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@@ -135,7 +136,7 @@ Used to set the number of capture or playback channels. Common values are: 1 = m
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||||
and 6 = full 6 channel audio. Few sound cards support more than 2 channels
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</dl>
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||||
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<P>
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||||
<p>
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||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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||||
<td><nobr><b><tt id='l2h-11' xml:id='l2h-11' class="method">setrate</tt></b>(</nobr></td>
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||||
<td><var>rate</var>)</td></tr></table></dt>
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||||
@@ -144,7 +145,7 @@ Set the sample rate in Hz for the device. Typical values are 8000 (poor sound),
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||||
and 96000
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</dl>
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||||
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||||
<P>
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||||
<p>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
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||||
<td><nobr><b><tt id='l2h-12' xml:id='l2h-12' class="method">setformat</tt></b>(</nobr></td>
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||||
<td><var></var>)</td></tr></table></dt>
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||||
@@ -152,7 +153,7 @@ and 96000
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||||
The sound format of the device. Sound format controls how the PCM device interpret data for playback,
|
||||
and how data is encoded in captures.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
The following formats are provided by ALSA:
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||||
<div class="center"><table class="realtable">
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||||
<thead>
|
||||
@@ -162,58 +163,58 @@ The following formats are provided by ALSA:
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S8</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S8</formats></td>
|
||||
<td class="left" >Signed 8 bit samples for each channel</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U8</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U8</formats></td>
|
||||
<td class="left" >Signed 8 bit samples for each channel</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S16_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S16_LE</formats></td>
|
||||
<td class="left" >Signed 16 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S16_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S16_BE</formats></td>
|
||||
<td class="left" >Signed 16 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U16_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U16_LE</formats></td>
|
||||
<td class="left" >Unsigned 16 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U16_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U16_BE</formats></td>
|
||||
<td class="left" >Unsigned 16 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S24_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S24_LE</formats></td>
|
||||
<td class="left" >Signed 24 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S24_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S24_BE</formats></td>
|
||||
<td class="left" >Signed 24 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U24_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U24_LE</formats></td>
|
||||
<td class="left" >Unsigned 24 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U24_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U24_BE</formats></td>
|
||||
<td class="left" >Unsigned 24 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S32_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S32_LE</formats></td>
|
||||
<td class="left" >Signed 32 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_S32_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S32_BE</formats></td>
|
||||
<td class="left" >Signed 32 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U32_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U32_LE</formats></td>
|
||||
<td class="left" >Unsigned 32 bit samples for each channel (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_U32_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U32_BE</formats></td>
|
||||
<td class="left" >Unsigned 32 bit samples for each channel (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT_LE</formats></td>
|
||||
<td class="left" >32 bit samples encoded as float. (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT_BE</formats></td>
|
||||
<td class="left" >32 bit samples encoded as float (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT64_LE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT64_LE</formats></td>
|
||||
<td class="left" >64 bit samples encoded as float. (Little Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT64_BE</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT64_BE</formats></td>
|
||||
<td class="left" >64 bit samples encoded as float. (Big Endian byte order)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_MU_LAW</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_MU_LAW</formats></td>
|
||||
<td class="left" >A logarithmic encoding (used by Sun .au files)</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_A_LAW</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_A_LAW</formats></td>
|
||||
<td class="left" >Another logarithmic encoding</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_IMA_ADPCM</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_IMA_ADPCM</formats></td>
|
||||
<td class="left" >a 4:1 compressed format defined by the Interactive Multimedia Association</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_MPEG</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_MPEG</formats></td>
|
||||
<td class="left" >MPEG encoded audio?</td></tr>
|
||||
<tr><td class="left" valign="baseline"><Formats>PCM_FORMAT_GSM</Formats></td>
|
||||
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_GSM</formats></td>
|
||||
<td class="left" >9600 constant rate encoding well suitet for speech</td></tr></tbody>
|
||||
</table></div>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><tt id='l2h-13' xml:id='l2h-13' class="method">setperiodsize</tt></b>(</nobr></td>
|
||||
<td><var>period</var>)</td></tr></table></dt>
|
||||
@@ -223,7 +224,7 @@ each read will return this number of frames (unless the device is in PCM_NONBLOC
|
||||
it may return nothing at all)
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><tt id='l2h-14' xml:id='l2h-14' class="method">read</tt></b>(</nobr></td>
|
||||
<td><var></var>)</td></tr></table></dt>
|
||||
@@ -233,12 +234,12 @@ tuple (length,data) where <em>length</em> is the size in bytes of the captured d
|
||||
is the captured sound frames as a string. The length of the returned data will be periodsize*framesize
|
||||
bytes.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
In PCM_NONBLOCK mode, the call will not block, but will return <code>(0,'')</code> if no new period
|
||||
has become available since the last call to read.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><tt id='l2h-15' xml:id='l2h-15' class="method">write</tt></b>(</nobr></td>
|
||||
<td><var>data</var>)</td></tr></table></dt>
|
||||
@@ -247,67 +248,67 @@ Writes (plays) the sound in data. The length of data <em>must</em> be a multiple
|
||||
<em>should</em> be exactly the size of a period. If less than 'period size' frames are provided, the actual
|
||||
playout will not happen until more data is written.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
If the device is not in PCM_NONBLOCK mode, this call will block if the kernel buffer is full, and
|
||||
until enough sound has been played to allow the sound data to be buffered. The call always returns
|
||||
the size of the data provided
|
||||
|
||||
<P>
|
||||
<p>
|
||||
In PCM_NONBLOCK mode, the call will return immediately, with a return value of zero, if the buffer is
|
||||
full. In this case, the data should be written at a later time.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
<strong>A few hints on using PCM devices for playback</strong>
|
||||
|
||||
<P>
|
||||
<p>
|
||||
The most common reason for problems with playback of PCM audio, is that the people don't properly understand
|
||||
that writes to PCM devices must match <em>exactly</em> the data rate of the device.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
If too little data is written to the device, it will underrun, and ugly clicking sounds will occur. Conversely,
|
||||
of too much data is written to the device, the write function will either block (PCM_NORMAL mode) or return zero
|
||||
(PCM_NONBLOCK mode).
|
||||
|
||||
<P>
|
||||
<p>
|
||||
If your program does nothing, but play sound, the easiest way is to put the device in PCM_NORMAL mode, and just
|
||||
write as much data to the device as possible. This strategy can also be achieved by using a separate thread
|
||||
with the sole task of playing out sound.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
In GUI programs, however, it may be a better strategy to setup the device, preload the buffer with a few
|
||||
periods by calling write a couple of times, and then use some timer method to write one period size of data to
|
||||
the device every period. The purpose of the preloading is to avoid underrun clicks if the used timer
|
||||
doesn't expire exactly on time.
|
||||
|
||||
<P>
|
||||
Also note, that most timer API's that you can find for Python will cummulate time delays: If you set the timer
|
||||
<p>
|
||||
Also note, that most timer APIs that you can find for Python will cummulate time delays: If you set the timer
|
||||
to expire after 1/10'th of a second, the actual timeout will happen slightly later, which will accumulate to
|
||||
quite a lot after a few seconds. Hint: use time.time() to check how much time has really passed, and add
|
||||
extra writes as nessecary.
|
||||
|
||||
<P>
|
||||
<p>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<div class="navigation">
|
||||
<div class='online-navigation'>
|
||||
<p></p><hr />
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td class='online-navigation'><a rel="prev" title="4.1 PCM Terminology and"
|
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<td class='online-navigation'><a rel="prev" title="4.1 pcm Terminology and"
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href="node7.html"><img src='previous.png'
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border='0' height='32' alt='Previous Page' width='32' /></A></td>
|
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border='0' height='32' alt='Previous Page' width='32' /></a></td>
|
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<td class='online-navigation'><a rel="parent" title="4 alsaaudio"
|
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href="module-alsaaudio.html"><img src='up.png'
|
||||
border='0' height='32' alt='Up One Level' width='32' /></A></td>
|
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<td class='online-navigation'><a rel="next" title="4.3 Mixer Objects"
|
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border='0' height='32' alt='Up one Level' width='32' /></a></td>
|
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<td class='online-navigation'><a rel="next" title="4.3 mixer Objects"
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href="mixer-objects.html"><img src='next.png'
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border='0' height='32' alt='Next Page' width='32' /></A></td>
|
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border='0' height='32' alt='Next Page' width='32' /></a></td>
|
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<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td class='online-navigation'><a rel="contents" title="Table of Contents"
|
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href="contents.html"><img src='contents.png'
|
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border='0' height='32' alt='Contents' width='32' /></A></td>
|
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border='0' height='32' alt='Contents' width='32' /></a></td>
|
||||
<td class='online-navigation'><img src='blank.png'
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border='0' height='32' alt='' width='32' /></td>
|
||||
<td class='online-navigation'><img src='blank.png'
|
||||
@@ -315,17 +316,17 @@ extra writes as nessecary.
|
||||
</tr></table>
|
||||
<div class='online-navigation'>
|
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<b class="navlabel">Previous:</b>
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<a class="sectref" rel="prev" href="node7.html">4.1 PCM Terminology and</A>
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<a class="sectref" rel="prev" href="node7.html">4.1 PCM Terminology and</a>
|
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<b class="navlabel">Up:</b>
|
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<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
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<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</a>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="mixer-objects.html">4.3 Mixer Objects</A>
|
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<a class="sectref" rel="next" href="mixer-objects.html">4.3 Mixer Objects</a>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<span class="release-info">Release 0.2.</span>
|
||||
</DIV>
|
||||
<span class="release-info">Release 0.3.</span>
|
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</div>
|
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Reference in New Issue
Block a user