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<h2><a name="SECTION002420000000000000000"></a>
<a name="pcm-objects"></a>
<br>
4.2 PCM Objects
</h2>
<p>
The acronym PCM is short for Pulse Code Modulation and is the method
used in ALSA and many other places to handle playback and capture of
sampled sound data.
<p>
PCM objects in <tt class="module">alsaaudio</tt> are used to do exactly that, either
play sample based sound or capture sound from some input source
(probably a microphone). The PCM object constructor takes the following
arguments:
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><span class="typelabel">class</span>&nbsp;<tt id='l2h-6' xml:id='l2h-6' class="class">PCM</tt></b>(</nobr></td>
<td><var></var><big>[</big><var>type</var><big>]</big><var>, </var><big>[</big><var>mode</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big><var></var>)</td></tr></table></dt>
<dd>
<p>
<var>type</var> - can be either PCM_CAPTURE or PCM_PLAYBACK (default).
<p>
<var>mode</var> - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the
default). In PCM_NONBLOCK mode, calls to read will return immediately
independent of wether there is any actual data to read. Similarly,
write calls will return immediately without actually writing anything
to the playout buffer if the buffer is full.
<p>
In the current version of <tt class="module">alsaaudio</tt> PCM_ASYNC is useless,
since it relies on a callback procedure, which can't be specified through
this API yet.
<p>
<var>cardname</var> - specifies which card should be used (this is only
relevant if you have more than one sound card). Omit to use the
default sound card
<p>
This will construct a PCM object with default settings:
<p>
Sample format: PCM_FORMAT_S16_LE
<br>
Rate: 8000 Hz
<br>
Channels: 2
<br>
Period size: 32 frames
<br></dl>
<p>
PCM objects have the following methods:
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-7' xml:id='l2h-7' class="method">pcmtype</tt></b>(</nobr></td>
<td><var></var>)</td></tr></table></dt>
<dd>
Returns the type of PCM object. Either PCM_CAPTURE or PCM_PLAYBACK.
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-8' xml:id='l2h-8' class="method">pcmmode</tt></b>(</nobr></td>
<td><var></var>)</td></tr></table></dt>
<dd>
Return the mode of the PCM object. One of PCM_NONBLOCK, PCM_ASYNC,
or PCM_NORMAL
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-9' xml:id='l2h-9' class="method">cardname</tt></b>(</nobr></td>
<td><var></var>)</td></tr></table></dt>
<dd>
Return the name of the sound card used by this PCM object.
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-10' xml:id='l2h-10' class="method">setchannels</tt></b>(</nobr></td>
<td><var>nchannels</var>)</td></tr></table></dt>
<dd>
Used to set the number of capture or playback channels. Common
values are: 1 = mono, 2 = stereo, and 6 = full 6 channel audio. Few
sound cards support more than 2 channels
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-11' xml:id='l2h-11' class="method">setrate</tt></b>(</nobr></td>
<td><var>rate</var>)</td></tr></table></dt>
<dd>
Set the sample rate in Hz for the device. Typical values are 8000
(poor sound), 16000, 44100 (cd quality), and 96000
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-12' xml:id='l2h-12' class="method">setformat</tt></b>(</nobr></td>
<td><var>format</var>)</td></tr></table></dt>
<dd>
The sound <var>format</var> of the device. Sound format controls how the PCM
device interpret data for playback, and how data is encoded in
captures.
<p>
The following formats are provided by ALSA:
<div class="center"><table class="realtable">
<thead>
<tr>
<th class="left" >Format</th>
<th class="left" >Description</th>
</tr>
</thead>
<tbody>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S8</formats></td>
<td class="left" >Signed 8 bit samples for each channel</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U8</formats></td>
<td class="left" >Signed 8 bit samples for each channel</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S16_LE</formats></td>
<td class="left" >Signed 16 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S16_BE</formats></td>
<td class="left" >Signed 16
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U16_LE</formats></td>
<td class="left" >Unsigned 16 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U16_BE</formats></td>
<td class="left" >Unsigned 16
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S24_LE</formats></td>
<td class="left" >Signed 24 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S24_BE</formats></td>
<td class="left" >Signed 24
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U24_LE</formats></td>
<td class="left" >Unsigned 24 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U24_BE</formats></td>
<td class="left" >Unsigned 24
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S32_LE</formats></td>
<td class="left" >Signed 32 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_S32_BE</formats></td>
<td class="left" >Signed 32
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U32_LE</formats></td>
<td class="left" >Unsigned 32 bit samples for each channel
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_U32_BE</formats></td>
<td class="left" >Unsigned 32
bit samples for each channel (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT_LE</formats></td>
<td class="left" >32 bit samples encoded as float.
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT_BE</formats></td>
<td class="left" >32 bit
samples encoded as float (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT64_LE</formats></td>
<td class="left" >64 bit samples encoded as float.
(Little Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_FLOAT64_BE</formats></td>
<td class="left" >64 bit
samples encoded as float. (Big Endian byte order)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_MU_LAW</formats></td>
<td class="left" >A logarithmic encoding (used by Sun .au
files)</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_A_LAW</formats></td>
<td class="left" >Another logarithmic encoding</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_IMA_ADPCM</formats></td>
<td class="left" >a 4:1 compressed format defined by the
Interactive Multimedia Association</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_MPEG</formats></td>
<td class="left" >MPEG
encoded audio?</td></tr>
<tr><td class="left" valign="baseline"><formats>PCM_FORMAT_GSM</formats></td>
<td class="left" >9600 bits/s constant rate encoding for speech</td></tr></tbody>
</table></div>
<p>
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-13' xml:id='l2h-13' class="method">setperiodsize</tt></b>(</nobr></td>
<td><var>period</var>)</td></tr></table></dt>
<dd>
Sets the actual period size in frames. Each write should consist of
exactly this number of frames, and each read will return this number
of frames (unless the device is in PCM_NONBLOCK mode, in which case
it may return nothing at all)
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-14' xml:id='l2h-14' class="method">read</tt></b>(</nobr></td>
<td><var></var>)</td></tr></table></dt>
<dd>
In PCM_NORMAL mode, this function blocks until a full period is
available, and then returns a tuple (length,data) where
<em>length</em> is the number of frames of captured data, and
<em>data</em> is the captured sound frames as a string. The length of
the returned data will be periodsize*framesize bytes.
<p>
In PCM_NONBLOCK mode, the call will not block, but will return
<code>(0,'')</code> if no new period has become available since the last
call to read.
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-15' xml:id='l2h-15' class="method">write</tt></b>(</nobr></td>
<td><var>data</var>)</td></tr></table></dt>
<dd>
Writes (plays) the sound in data. The length of data <em>must</em> be
a multiple of the frame size, and <em>should</em> be exactly the size
of a period. If less than 'period size' frames are provided, the
actual playout will not happen until more data is written.
<p>
If the device is not in PCM_NONBLOCK mode, this call will block if
the kernel buffer is full, and until enough sound has been played to
allow the sound data to be buffered. The call always returns the
size of the data provided
<p>
In PCM_NONBLOCK mode, the call will return immediately, with a
return value of zero, if the buffer is full. In this case, the data
should be written at a later time.
</dl>
<p>
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
<td><nobr><b><tt id='l2h-16' xml:id='l2h-16' class="method">pause</tt></b>(</nobr></td>
<td><var></var><big>[</big><var>enable=1</var><big>]</big><var></var>)</td></tr></table></dt>
<dd>
If <var>enable</var> is 1, playback or capture is paused. If <var>enable</var> is 0,
playback/capture is resumed.
</dl>
<p>
<strong>A few hints on using PCM devices for playback</strong>
<p>
The most common reason for problems with playback of PCM audio, is
that the people don't properly understand that writes to PCM devices
must match <em>exactly</em> the data rate of the device.
<p>
If too little data is written to the device, it will underrun, and
ugly clicking sounds will occur. Conversely, of too much data is
written to the device, the write function will either block
(PCM_NORMAL mode) or return zero (PCM_NONBLOCK mode).
<p>
If your program does nothing, but play sound, the easiest way is to
put the device in PCM_NORMAL mode, and just write as much data to the
device as possible. This strategy can also be achieved by using a
separate thread with the sole task of playing out sound.
<p>
In GUI programs, however, it may be a better strategy to setup the
device, preload the buffer with a few periods by calling write a
couple of times, and then use some timer method to write one period
size of data to the device every period. The purpose of the preloading
is to avoid underrun clicks if the used timer doesn't expire exactly
on time.
<p>
Also note, that most timer APIs that you can find for Python will
cummulate time delays: If you set the timer to expire after 1/10'th of
a second, the actual timeout will happen slightly later, which will
accumulate to quite a lot after a few seconds. Hint: use time.time()
to check how much time has really passed, and add extra writes as
nessecary.
<p>
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