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r1274 | casper | 2005-03-26 00:37:10 +0100 (Sat, 26 Mar 2005) | 2 lines Module documentation git-svn-id: svn://svn.code.sf.net/p/pyalsaaudio/code/trunk@9 ec2f30ec-7544-0410-870e-f70ca00c83f0
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Contents</A>
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<LI><A href="node3.html">1 What is ALSA</a>
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<LI><A href="node4.html">2 ALSA and Python</a>
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<LI><A href="node5.html">3 Installation</a>
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<LI><A href="module-alsaaudio.html">4 alsaaudio</a>
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<LI><A href="node7.html">4.1 PCM Terminology and Concepts</a>
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<LI><A href="mixer-objects.html">4.3 Mixer Objects</a>
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<H1><A NAME="SECTION001000000000000000000"> </A>
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<BR>
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Front Matter
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</H1>
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<P>
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||||
This software is licensed under the PSF license - the same one used
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by the majority of the python distribution. Basically you can use it
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for anything you wish (even commercial purposes). There is no warranty
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whatsoever.
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<P>
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<H3>Abstract:</H3>
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<DIV CLASS="ABSTRACT">
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This package contains wrappers for accessing the ALSA api from Python. It
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is currently fairly complete for PCM devices and Mixer access. MIDI sequencer
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support is low on my priority list, but volunteers are welcome.
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<P>
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If you find bugs in the wrappers please notify me on email. Please
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don't send bug reports regarding ALSA specifically. There are several
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bugs in this api, and those should be reported to the ALSA team - not
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me.
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<h1>PyAlsaAudio</h1>
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<p><b><font size="+2">Casper Wilstrup</font></b></p>
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<p>cwi@unispeed.com</p>
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<LI><A href="contents.html">Contents</a>
|
||||
<UL>
|
||||
<LI><A href="node3.html">1 What is ALSA</a>
|
||||
<LI><A href="node4.html">2 ALSA and Python</a>
|
||||
<LI><A href="node5.html">3 Installation</a>
|
||||
<LI><A href="module-alsaaudio.html">4 <tt class="module">alsaaudio</tt></a>
|
||||
<UL>
|
||||
<LI><A href="node7.html">4.1 PCM Terminology and Concepts</a>
|
||||
<LI><A href="pcm-objects.html">4.2 PCM Objects</a>
|
||||
<LI><A href="mixer-objects.html">4.3 Mixer Objects</a>
|
||||
<LI><A href="pcm-example.html">4.4 ALSA Examples</a>
|
||||
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|
||||
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|
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<LI><A href="about.html">About this document ...</a>
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<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
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<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
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<H2><A NAME="SECTION002430000000000000000"> </A>
|
||||
<BR>
|
||||
4.3 Mixer Objects
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
Mixer objects provides access to the ALSA mixer API.
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><span class="typelabel">class</span> <a name="l2h-16"><tt class="class">Mixer</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>control</var><big>]</big><var>, </var><big>[</big><var>id</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
<var>control</var> - specifies which control to manipulate using this mixer object. The list
|
||||
of available controls can be found with the <tt class="module">alsaaudio</tt>.<tt class="function">mixers</tt> function.
|
||||
The default value is 'Master' - other common controls include 'Master Mono', 'PCM', 'Line', etc.
|
||||
|
||||
<P>
|
||||
<var>id</var> - the id of the mixer control. Default is 0
|
||||
|
||||
<P>
|
||||
<var>cardname</var> - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
Mixer objects have the following methods:
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-17"><tt class="method">cardname</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return the name of the sound card used by this Mixer object
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-18"><tt class="method">mixer</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return the name of the specific mixer controlled by this object, For example 'Master'
|
||||
or 'PCM'
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-19"><tt class="method">mixerid</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return the ID of the ALSA mixer controlled by this object.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-20"><tt class="method">switchcap</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Returns a list of the switches which are defined by this specific mixer. Possible values in
|
||||
this list are:
|
||||
|
||||
<P>
|
||||
<table border align="center" style="border-collapse: collapse">
|
||||
<thead>
|
||||
<tr class="tableheader">
|
||||
<th align="left"><b>Switch</b> </th>
|
||||
<th align="left"><b>Description</b> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody valign="baseline">
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Mute'</Volume></td>
|
||||
<td align="left">This mixer can be muted</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Mute'</Volume></td>
|
||||
<td align="left">This mixer can mute all channels at the same time</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Playback Mute'</Volume></td>
|
||||
<td align="left">This mixer can mute the playback output</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Playback Mute'</Volume></td>
|
||||
<td align="left">Mute playback for all channels at the same time</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Capture Mute'</Volume></td>
|
||||
<td align="left">Mute sound capture</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Capture Mute'</Volume></td>
|
||||
<td align="left">Mute sound capture for all channels at a time</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Capture Exclusive'</Volume></td>
|
||||
<td align="left">Not quite sure what this is</td></tbody>
|
||||
</table>
|
||||
|
||||
<P>
|
||||
To manipulate these swithes use the <tt class="method">setrec</tt> or <tt class="method">setmute</tt> methods
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-21"><tt class="method">volumecap</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Returns a list of the volume control capabilities of this mixer. Possible values in
|
||||
the list are:
|
||||
|
||||
<P>
|
||||
<table border align="center" style="border-collapse: collapse">
|
||||
<thead>
|
||||
<tr class="tableheader">
|
||||
<th align="left"><b>Capability</b> </th>
|
||||
<th align="left"><b>Description</b> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody valign="baseline">
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Volume'</Volume></td>
|
||||
<td align="left">This mixer can control volume</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Volume'</Volume></td>
|
||||
<td align="left">This mixer can control volume for all channels at the same time</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Playback Volume'</Volume></td>
|
||||
<td align="left">This mixer can manipulate the playback volume</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Playback Volume'</Volume></td>
|
||||
<td align="left">Manipulate playback volumne for all channels at the same time</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Capture Volume'</Volume></td>
|
||||
<td align="left">Manipulate sound capture volume</td>
|
||||
<tr><td align="left" valign="baseline"><Volume Capabilities>'Joined Capture Volume'</Volume></td>
|
||||
<td align="left">Manipulate sound capture volume for all channels at a time</td></tbody>
|
||||
</table>
|
||||
|
||||
<P>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-22"><tt class="method">getvolume</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>direction</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
Returns a list with the current volume settings for each channel. The list elements
|
||||
are integer percentages.
|
||||
|
||||
<P>
|
||||
The optional <var>direction</var> argument can be either 'playback' or 'capture', which is relevant
|
||||
if the mixer can control both playback and capture volume. The default value is 'playback'
|
||||
if the mixer has this capability, otherwise 'capture'
|
||||
|
||||
<P>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-23"><tt class="method">getmute</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return a list indicating the current mute setting for each channel. 0 means not muted, 1 means muted.
|
||||
|
||||
<P>
|
||||
This method will fail if the mixer has no playback switch capabilities.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-24"><tt class="method">getrec</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return a list indicating the current record mute setting for each channel. 0 means not recording, 1
|
||||
means not recording.
|
||||
|
||||
<P>
|
||||
This method will fail if the mixer has no capture switch capabilities.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-25"><tt class="method">setvolume</tt></a></b>(</nobr></td>
|
||||
<td><var>volume,</var><big>[</big><var>channel</var><big>]</big><var>,</var><big>[</big><var>direction</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
Change the current volume settings for this mixer. The <var>volume</var> argument controls
|
||||
the new volume setting as an integer percentage.
|
||||
|
||||
<P>
|
||||
If the optional argument <var>channel</var> is present, the volume is set only for this channel. This
|
||||
assumes that the mixer can control the volume for the channels independently.
|
||||
|
||||
<P>
|
||||
The optional <var>direction</var> argument can be either 'playback' or 'capture' is relevant if the mixer
|
||||
has independent playback and capture volume capabilities, and controls which of the volumes
|
||||
if changed. The default is 'playback' if the mixer has this capability, otherwise 'capture'.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-26"><tt class="method">setmute</tt></a></b>(</nobr></td>
|
||||
<td><var>mute, </var><big>[</big><var>channel</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
Sets the mute flag to a new value. The <var>mute</var> argument is either 0 for not muted, or 1 for muted.
|
||||
|
||||
<P>
|
||||
The optional <var>channel</var> argument controls which channel is muted. The default is to set the mute flag
|
||||
for all channels.
|
||||
|
||||
<P>
|
||||
This method will fail if the mixer has no playback mute capabilities
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-27"><tt class="method">setrec</tt></a></b>(</nobr></td>
|
||||
<td><var>capture,</var><big>[</big><var>channel</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
Sets the capture mute flag to a new value. The <var>capture</var> argument is either 0 for no capture,
|
||||
or 1 for capture.
|
||||
|
||||
<P>
|
||||
The optional <var>channel</var> argument controls which channel is changed. The default is to set the capture flag
|
||||
for all channels.
|
||||
|
||||
<P>
|
||||
This method will fail if the mixer has no capture switch capabilities
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<b>A Note on the ALSA Mixer API</b>
|
||||
|
||||
<P>
|
||||
The ALSA mixer API is extremely complicated - and hardly documented at all. <tt class="module">alsaaudio</tt> implements
|
||||
a much simplified way to access this API. In designing the API I've had to make some choices which
|
||||
may limit what can and cannot be controlled through the API. However, If I had chosen to implement the
|
||||
full API, I would have reexposed the horrible complexity/documentation ratio of the underlying API.
|
||||
At least the <tt class="module">alsaaudio</tt> API is easy to understand and use.
|
||||
|
||||
<P>
|
||||
If my design choises prevents you from doing something that the underlying API would have allowed,
|
||||
please let me know, so I can incorporate these need into future versions.
|
||||
|
||||
<P>
|
||||
If the current state of affairs annoy you, the best you can do is to write a HOWTO on the API and
|
||||
make this available on the net. Until somebody does this, the availability of ALSA mixer capable
|
||||
devices will stay quite limited.
|
||||
|
||||
<P>
|
||||
Unfortunately, I'm not able to create such a HOWTO myself, since I only understand half of the API,
|
||||
and that which I do understand has come from a painful trial and error process.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
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<tr>
|
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<td><a rel="prev" title="4.2 PCM Objects"
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|
||||
href="pcm-objects.html"><img src='previous.gif'
|
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border='0' height='32' alt='Previous Page' width='32'></A></td>
|
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<td><a rel="parent" title="4 alsaaudio"
|
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|
||||
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|
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border='0' height='32' alt='Up One Level' width='32'></A></td>
|
||||
<td><a rel="next" title="4.4 ALSA Examples"
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border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
rel="contents" title="Table of Contents"
|
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href="contents.html"><img src='contents.gif'
|
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border='0' height='32' alt='Contents' width='32'></A></td>
|
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<td><img src='blank.gif'
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border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
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<b class="navlabel">Previous:</b>
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<a class="sectref" rel="prev" href="pcm-objects.html">4.2 PCM Objects</A>
|
||||
<b class="navlabel">Up:</b>
|
||||
<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="pcm-example.html">4.4 ALSA Examples</A>
|
||||
<hr>
|
||||
<span class="release-info">Release 0.1.</span>
|
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|
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|
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</BODY>
|
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</HTML>
|
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Normal file
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|
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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<html>
|
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<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
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<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
||||
<link rel='contents' href='contents.html' title="Contents">
|
||||
<link rel='last' href='about.html' title='About this document...'>
|
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<link rel='help' href='about.html' title='About this document...'>
|
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<LINK REL="prev" HREF="node5.html">
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<LINK REL="parent" href="contents.html">
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<LINK REL="next" HREF="node7.html">
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<meta name='aesop' content='information'>
|
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<!--End of Navigation Panel-->
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|
||||
<H1><A NAME="SECTION002400000000000000000">
|
||||
4 <tt class="module">alsaaudio</tt></A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
|
||||
<P>
|
||||
|
||||
<p class="availability">Availability: <span
|
||||
class="platform">Linux</span>.</p>
|
||||
|
||||
<P>
|
||||
|
||||
<P>
|
||||
|
||||
<P>
|
||||
The <tt class="module">alsaaudio</tt> module defines functions and classes for using
|
||||
ALSA.
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-2"><tt class="function">mixers</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>cardname</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
List the available mixers. The optional <var>cardname</var> specifies which
|
||||
card should be queried (this is only relevant if you have more than one
|
||||
sound card). Omit to use the default sound card
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><span class="typelabel">class</span> <a name="l2h-3"><tt class="class">PCM</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>type</var><big>]</big><var>, </var><big>[</big><var>mode</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
This class is used to represent a PCM device (both playback and capture devices).
|
||||
The arguments are:
|
||||
<BR><var>type</var> - can be either PCM_CAPTURE or PCM_PLAYBACK (default).
|
||||
<BR><var>mode</var> - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the default).
|
||||
<BR><var>cardname</var> - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><span class="typelabel">class</span> <a name="l2h-4"><tt class="class">Mixer</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>control</var><big>]</big><var>, </var><big>[</big><var>id</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
This class is used to access a specific ALSA mixer.
|
||||
The arguments are:
|
||||
<BR><var>control</var> - Name of the chosen mixed (default is Master).
|
||||
<BR><var>id</var> - id of mixer (default is 0) - More explaniation needed here
|
||||
<BR><var>cardname</var> specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><b><span class="typelabel">exception</span> <a name="l2h-5"><tt class="exception">ALSAAudioError</tt></a></b>
|
||||
<dd>
|
||||
Exception raised when an operation fails for a ALSA specific reason.
|
||||
The exception argument is a string describing the reason of the
|
||||
failure.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
|
||||
<p><hr>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></a>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A href="node7.html">4.1 PCM Terminology and Concepts</a>
|
||||
<LI><A href="pcm-objects.html">4.2 PCM Objects</a>
|
||||
<LI><A href="mixer-objects.html">4.3 Mixer Objects</a>
|
||||
<LI><A href="pcm-example.html">4.4 ALSA Examples</a>
|
||||
</ul>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
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<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
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<td align="center" width="100%">PyAlsaAudio</td>
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|
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|
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|
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BIN
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|
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BIN
doc/next.gif
Normal file
|
After Width: | Height: | Size: 253 B |
117
doc/node3.html
Normal file
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|
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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<html>
|
||||
<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
||||
<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
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<link rel='contents' href='contents.html' title="Contents">
|
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<link rel='last' href='about.html' title='About this document...'>
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<link rel='help' href='about.html' title='About this document...'>
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<LINK REL="next" HREF="node4.html">
|
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<META NAME="description" CONTENT="What is ALSA">
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<title>1 What is ALSA</title>
|
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|
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|
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<table align="center" width="100%" cellpadding="0" cellspacing="2">
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|
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<a class="sectref" rel="next" HREF="node4.html">2 ALSA and Python</A>
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|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION002100000000000000000">
|
||||
1 What is ALSA</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The Advanced Linux Sound Architecture (ALSA) provides audio and MIDI
|
||||
functionality to the Linux operating system.
|
||||
|
||||
<P>
|
||||
Logically ALSA consists of these components:
|
||||
|
||||
<UL>
|
||||
<LI>A set of kernel drivers.
|
||||
<BR>
|
||||
These drivers are responsible for handling the physical sound
|
||||
hardware from within the Linux kernel, and have been the standard
|
||||
sound implementation in Linux since kernel version 2.5
|
||||
</LI>
|
||||
<LI>A kernel level API for manipulating the ALSA devices.
|
||||
</LI>
|
||||
<LI>A user-space C library for simplified access to the sound hardware
|
||||
from userspace applications. This library is called <i>libasound</i>
|
||||
and is required by all ALSA capable applications.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
More information about ALSA may be found on the project homepage
|
||||
<a class="url" href="http://www.alsa-project.org">http://www.alsa-project.org</a>
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
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<table align="center" width="100%" cellpadding="0" cellspacing="2">
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|
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|
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|
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|
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</BODY>
|
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</HTML>
|
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113
doc/node4.html
Normal file
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|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
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<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
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<link rel='contents' href='contents.html' title="Contents">
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<link rel='last' href='about.html' title='About this document...'>
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<link rel='help' href='about.html' title='About this document...'>
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<LINK REL="next" HREF="node5.html">
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|
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|
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|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
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<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION002200000000000000000">
|
||||
2 ALSA and Python</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The older Linux sound API (OSS) which is now deprecated is well supported
|
||||
from the standard Python library, through the ossaudiodev module. No native
|
||||
ALSA support exists in the standard library (yet).
|
||||
|
||||
<P>
|
||||
There are a few other ``ALSA for Python'' projects available, including at
|
||||
least two different projects called pyAlsa. Neither of these seem to be under
|
||||
active development at the time - and neither are very feature complete.
|
||||
|
||||
<P>
|
||||
I wrote PyAlsaAudio to fill this gap. My long term goal is to have the module
|
||||
included in the standard Python library, but that is probably a while of yet.
|
||||
|
||||
<P>
|
||||
PyAlsaAudio hass full support for sound capture, playback of sound, as well as
|
||||
the ALSA Mixer API.
|
||||
|
||||
<P>
|
||||
MIDI support is not available, and since I don't own any MIDI hardware, it's
|
||||
difficult for me to implement it. Volunteers to work on this would be greatly
|
||||
appreciated
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="1 What is ALSA"
|
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rel="prev" title="1 What is ALSA"
|
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|
||||
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|
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rel="contents" title="Table of Contents"
|
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|
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|
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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<html>
|
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<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
||||
<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
||||
<link rel='contents' href='contents.html' title="Contents">
|
||||
<link rel='last' href='about.html' title='About this document...'>
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<link rel='help' href='about.html' title='About this document...'>
|
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<LINK REL="next" href="module-alsaaudio.html">
|
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<LINK REL="prev" HREF="node4.html">
|
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<LINK REL="parent" href="contents.html">
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<LINK REL="next" href="module-alsaaudio.html">
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<meta name='aesop' content='information'>
|
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<META NAME="description" CONTENT="Installation">
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<META NAME="keywords" CONTENT="pyalsaaudio">
|
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<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
|
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<title>3 Installation</title>
|
||||
</head>
|
||||
<body>
|
||||
<DIV CLASS="navigation">
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
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<tr>
|
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<td><a rel="prev" title="2 ALSA and Python"
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HREF="node4.html"><img src='previous.gif'
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<td align="center" width="100%">PyAlsaAudio</td>
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href="contents.html"><img src='contents.gif'
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<td><img src='blank.gif'
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</tr></table>
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<a class="sectref" rel="prev" HREF="node4.html">2 ALSA and Python</A>
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<a class="sectref" rel="parent" href="contents.html">Contents</A>
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<b class="navlabel">Next:</b>
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<a class="sectref" rel="next" href="module-alsaaudio.html">4 alsaaudio</A>
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<br><hr>
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|
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<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION002300000000000000000">
|
||||
3 Installation</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Note: the wrappers link with the alsasound library (from the alsa-lib
|
||||
package). Verify that this is installed by looking for /usr/lib/libasound.so
|
||||
before building. Naturally you also need to use a kernel with proper ALSA
|
||||
support. This is the default in Linux kernel 2.6 and later. If you are using
|
||||
kernel version 2.4 you may need to install the ALSA patches yourself - although
|
||||
most distributions ship with ALSA kernels.
|
||||
|
||||
<P>
|
||||
To install, execute the following:
|
||||
<BR><div class="verbatim"><pre>
|
||||
$ python setup.py build
|
||||
</pre></div>
|
||||
|
||||
<P>
|
||||
And then as root:
|
||||
<BR><div class="verbatim"><pre>
|
||||
# python setup.py install
|
||||
</pre></div>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="2 ALSA and Python"
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rel="prev" title="2 ALSA and Python"
|
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HREF="node4.html"><img src='previous.gif'
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<td><a rel="parent" title="Contents"
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rel="parent" title="Contents"
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border='0' height='32' alt='Up One Level' width='32'></A></td>
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<td><a rel="next" title="4 alsaaudio"
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rel="next" title="4 alsaaudio"
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border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Previous:</b>
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<a class="sectref" rel="prev" HREF="node4.html">2 ALSA and Python</A>
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<b class="navlabel">Up:</b>
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||||
<a class="sectref" rel="parent" href="contents.html">Contents</A>
|
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<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<hr>
|
||||
<span class="release-info">Release 0.1.</span>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
166
doc/node7.html
Normal file
@@ -0,0 +1,166 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
||||
<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
||||
<link rel='contents' href='contents.html' title="Contents">
|
||||
<link rel='last' href='about.html' title='About this document...'>
|
||||
<link rel='help' href='about.html' title='About this document...'>
|
||||
<LINK REL="next" href="pcm-objects.html">
|
||||
<LINK REL="prev" href="module-alsaaudio.html">
|
||||
<LINK REL="parent" href="module-alsaaudio.html">
|
||||
<LINK REL="next" href="pcm-objects.html">
|
||||
<meta name='aesop' content='information'>
|
||||
<META NAME="description" CONTENT="PCM Terminology and Concepts">
|
||||
<META NAME="keywords" CONTENT="pyalsaaudio">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
<title>4.1 PCM Terminology and Concepts</title>
|
||||
</head>
|
||||
<body>
|
||||
<DIV CLASS="navigation">
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='previous.gif'
|
||||
border='0' height='32' alt='Previous Page' width='32'></A></td>
|
||||
<td><a rel="parent" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='up.gif'
|
||||
border='0' height='32' alt='Up One Level' width='32'></A></td>
|
||||
<td><a rel="next" title="4.2 PCM Objects"
|
||||
href="pcm-objects.html"><img src='next.gif'
|
||||
border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Previous:</b>
|
||||
<a class="sectref" rel="prev" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Up:</b>
|
||||
<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="pcm-objects.html">4.2 PCM Objects</A>
|
||||
<br><hr>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION002410000000000000000">
|
||||
4.1 PCM Terminology and Concepts</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
In order to use PCM devices it is useful to be familiar with some concepts and
|
||||
terminology.
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><STRONG>Sample</STRONG></DT>
|
||||
<DD>PCM audio, whether it is input or output, consists at the lowest level
|
||||
of a number of single samples. A sample represents the sound in a single channel in
|
||||
a brief interval. If more than one channel is in use, more than one sample is required
|
||||
for each interval to describe the sound. Samples can be of many different sizes, ranging
|
||||
from 8 bit to 64 bit presition. The specific format of each sample can also vary - they
|
||||
can be big endian byte order, little endian byte order, or even floats.
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Frame</STRONG></DT>
|
||||
<DD>A frame consists of exactly one sample per channel. If there is only one
|
||||
channel (Mono sound) a frame is simply a single sample. If the sound is stereo, each frame
|
||||
consists of two samples, etc.
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Frame size</STRONG></DT>
|
||||
<DD>This is the size in bytes of each frame. This can vary a lot: if each sample is
|
||||
8 bits, and we're handling mono sound, the frame size is one byte. Similarly in 6 channel audio with
|
||||
64 bit floating point samples, the frame size is 48 bytes
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Rate</STRONG></DT>
|
||||
<DD>PCM sound consists of a flow of sound frames. The sound rate controls how often
|
||||
the current frame is replaced. For example, a rate of 8000 Hz means that a new frame is played
|
||||
or captured 8000 times per second.
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Data rate</STRONG></DT>
|
||||
<DD>This is the number of bytes, which must be recorded or provided per second
|
||||
at a certain frame size and rate.
|
||||
|
||||
<P>
|
||||
8000 Hz mono sound with 8 bit (1 byte) samples has a data rate of 8000 * 1 * 1 = 8 kb/s
|
||||
|
||||
<P>
|
||||
At the other end of the scale, 96000 Hz, 6 channel sound with 64 bit (8 bytes) samples
|
||||
has a data rate of 96000 * 6 * 8 = 4608 kb/s (almost 5 Mb sound data per second)
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Period</STRONG></DT>
|
||||
<DD>When the hardware processes data this is done in chunks of frames. The time interval
|
||||
between each processing (A/D or D/A conversion) is known as the period. The size of the period has
|
||||
direct implication on the latency of the sound input or output. For low-latency the period size should
|
||||
be very small, while low CPU resource usage would usually demand larger period sizes. With ALSA, the
|
||||
CPU utilization is not impacted much by the period size, since the kernel layer buffers multiple
|
||||
periods internally, so each period generates an interrupt and a memory copy, but userspace can be
|
||||
slower and read or write multiple periods at the same time.
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
<DT><STRONG>Period size</STRONG></DT>
|
||||
<DD>This is the size of each period in Hz. <i>Not bytes, but Hz!.</i> In <tt class="module">alsaaudio</tt>
|
||||
the period size is set directly, and it is therefore important to understand the significance of this
|
||||
number. If the period size is configured to for example 32, each write should contain exactly 32 frames
|
||||
of sound data, and each read will return either 32 frames of data or nothing at all.
|
||||
|
||||
<P>
|
||||
</DD>
|
||||
</DL>
|
||||
|
||||
<P>
|
||||
Once you understand these concepts, you will be ready to actually utilize PCM API. Read on.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="4 alsaaudio"
|
||||
rel="prev" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='previous.gif'
|
||||
border='0' height='32' alt='Previous Page' width='32'></A></td>
|
||||
<td><a rel="parent" title="4 alsaaudio"
|
||||
rel="parent" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='up.gif'
|
||||
border='0' height='32' alt='Up One Level' width='32'></A></td>
|
||||
<td><a rel="next" title="4.2 PCM Objects"
|
||||
rel="next" title="4.2 PCM Objects"
|
||||
href="pcm-objects.html"><img src='next.gif'
|
||||
border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Previous:</b>
|
||||
<a class="sectref" rel="prev" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Up:</b>
|
||||
<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="pcm-objects.html">4.2 PCM Objects</A>
|
||||
<hr>
|
||||
<span class="release-info">Release 0.1.</span>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
96
doc/pcm-example.html
Normal file
@@ -0,0 +1,96 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
||||
<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
||||
<link rel='contents' href='contents.html' title="Contents">
|
||||
<link rel='last' href='about.html' title='About this document...'>
|
||||
<link rel='help' href='about.html' title='About this document...'>
|
||||
<LINK REL="prev" href="mixer-objects.html">
|
||||
<LINK REL="parent" href="module-alsaaudio.html">
|
||||
<LINK REL="next" href="about.html">
|
||||
<meta name='aesop' content='information'>
|
||||
<META NAME="description" CONTENT="ALSA Examples ">
|
||||
<META NAME="keywords" CONTENT="pyalsaaudio">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
<title>4.4 ALSA Examples </title>
|
||||
</head>
|
||||
<body>
|
||||
<DIV CLASS="navigation">
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="4.3 Mixer Objects"
|
||||
href="mixer-objects.html"><img src='previous.gif'
|
||||
border='0' height='32' alt='Previous Page' width='32'></A></td>
|
||||
<td><a rel="parent" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='up.gif'
|
||||
border='0' height='32' alt='Up One Level' width='32'></A></td>
|
||||
<td><a rel="next" title="About this document ..."
|
||||
href="about.html"><img src='next.gif'
|
||||
border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Previous:</b>
|
||||
<a class="sectref" rel="prev" href="mixer-objects.html">4.3 Mixer Objects</A>
|
||||
<b class="navlabel">Up:</b>
|
||||
<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="about.html">About this document ...</A>
|
||||
<br><hr>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION002440000000000000000"> </A>
|
||||
<BR>
|
||||
4.4 ALSA Examples
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
For now, the only examples available are the 'playbacktest.py' and the 'recordtest.py' programs included.
|
||||
This will change in a future version.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><a rel="prev" title="4.3 Mixer Objects"
|
||||
rel="prev" title="4.3 Mixer Objects"
|
||||
href="mixer-objects.html"><img src='previous.gif'
|
||||
border='0' height='32' alt='Previous Page' width='32'></A></td>
|
||||
<td><a rel="parent" title="4 alsaaudio"
|
||||
rel="parent" title="4 alsaaudio"
|
||||
href="module-alsaaudio.html"><img src='up.gif'
|
||||
border='0' height='32' alt='Up One Level' width='32'></A></td>
|
||||
<td><a rel="next" title="About this document ..."
|
||||
rel="next" title="About this document ..."
|
||||
href="about.html"><img src='next.gif'
|
||||
border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Previous:</b>
|
||||
<a class="sectref" rel="prev" href="mixer-objects.html">4.3 Mixer Objects</A>
|
||||
<b class="navlabel">Up:</b>
|
||||
<a class="sectref" rel="parent" href="module-alsaaudio.html">4 alsaaudio</A>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="about.html">About this document ...</A>
|
||||
<hr>
|
||||
<span class="release-info">Release 0.1.</span>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
327
doc/pcm-objects.html
Normal file
@@ -0,0 +1,327 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="STYLESHEET" href="pyalsaaudio.css" type='text/css'>
|
||||
<link rel="first" href="pyalsaaudio.html" title='PyAlsaAudio'>
|
||||
<link rel='contents' href='contents.html' title="Contents">
|
||||
<link rel='last' href='about.html' title='About this document...'>
|
||||
<link rel='help' href='about.html' title='About this document...'>
|
||||
<LINK REL="next" href="mixer-objects.html">
|
||||
<LINK REL="prev" HREF="node7.html">
|
||||
<LINK REL="parent" href="module-alsaaudio.html">
|
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<H2><A NAME="SECTION002420000000000000000"> </A>
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||||
<BR>
|
||||
4.2 PCM Objects
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The acronym PCM is short for Pulse Code Modulation and is the method used in ALSA
|
||||
and many other places to handle playback and capture of sampled sound data.
|
||||
|
||||
<P>
|
||||
PCM objects in <tt class="module">alsaaudio</tt> are used to do exactly that, either play sample based
|
||||
sound or capture sound from some input source (perhaps a microphone). The PCM object
|
||||
constructor takes the following arguments:
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><span class="typelabel">class</span> <a name="l2h-6"><tt class="class">PCM</tt></a></b>(</nobr></td>
|
||||
<td><big>[</big><var>type</var><big>]</big><var>, </var><big>[</big><var>mode</var><big>]</big><var>, </var><big>[</big><var>cardname</var><big>]</big>)</td></tr></table>
|
||||
<dd>
|
||||
|
||||
<P>
|
||||
<var>type</var> - can be either PCM_CAPTURE or PCM_PLAYBACK (default).
|
||||
|
||||
<P>
|
||||
<var>mode</var> - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the default).
|
||||
In PCM_NONBLOCK mode, calls to read will return immediately independent of wether
|
||||
there is any actual data to read. Similarly, write calls will return immediately
|
||||
without actually writing anything to the playout buffer if the buffer is full.
|
||||
|
||||
<P>
|
||||
In the current version of <tt class="module">alsaaudio</tt> PCM_ASYNC is useless, since it relies
|
||||
on a callback procedure, which can't be specified from Python.
|
||||
|
||||
<P>
|
||||
<var>cardname</var> - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
|
||||
<P>
|
||||
This will construct a PCM object with default settings:
|
||||
|
||||
<P>
|
||||
Sample format: PCM_FORMAT_S16_LE
|
||||
<BR>
|
||||
Rate: 8000 Hz
|
||||
<BR>
|
||||
Channels: 2
|
||||
<BR>
|
||||
Period size: 32 frames
|
||||
<BR></dl>
|
||||
|
||||
<P>
|
||||
PCM objects have the following methods:
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-7"><tt class="method">pcmtype</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Returns the type of PCM object. Either PCM_CAPTURE or PCM_PLAYBACK.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-8"><tt class="method">pcmmode</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return the mode of the PCM object. One of PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-9"><tt class="method">cardname</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
Return the name of the sound card used by this PCM object.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-10"><tt class="method">setchannels</tt></a></b>(</nobr></td>
|
||||
<td><var>nchannels</var>)</td></tr></table>
|
||||
<dd>
|
||||
Used to set the number of capture or playback channels. Common values are: 1 = mono, 2 = stereo,
|
||||
and 6 = full 6 channel audio. Few sound cards support more than 2 channels
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-11"><tt class="method">setrate</tt></a></b>(</nobr></td>
|
||||
<td><var>rate</var>)</td></tr></table>
|
||||
<dd>
|
||||
Set the sample rate in Hz for the device. Typical values are 8000 (poor sound), 16000, 44100 (cd quality),
|
||||
and 96000
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-12"><tt class="method">setformat</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
The sound format of the device. Sound format controls how the PCM device interpret data for playback,
|
||||
and how data is encoded in captures.
|
||||
|
||||
<P>
|
||||
The following formats are provided by ALSA:
|
||||
<table border align="center" style="border-collapse: collapse">
|
||||
<thead>
|
||||
<tr class="tableheader">
|
||||
<th align="left"><b>Format</b> </th>
|
||||
<th align="left"><b>Description</b> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody valign="baseline">
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S8</Formats></td>
|
||||
<td align="left">Signed 8 bit samples for each channel</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U8</Formats></td>
|
||||
<td align="left">Signed 8 bit samples for each channel</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S16_LE</Formats></td>
|
||||
<td align="left">Signed 16 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S16_BE</Formats></td>
|
||||
<td align="left">Signed 16 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U16_LE</Formats></td>
|
||||
<td align="left">Unsigned 16 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U16_BE</Formats></td>
|
||||
<td align="left">Unsigned 16 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S24_LE</Formats></td>
|
||||
<td align="left">Signed 24 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S24_BE</Formats></td>
|
||||
<td align="left">Signed 24 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U24_LE</Formats></td>
|
||||
<td align="left">Unsigned 24 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U24_BE</Formats></td>
|
||||
<td align="left">Unsigned 24 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S32_LE</Formats></td>
|
||||
<td align="left">Signed 32 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_S32_BE</Formats></td>
|
||||
<td align="left">Signed 32 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U32_LE</Formats></td>
|
||||
<td align="left">Unsigned 32 bit samples for each channel (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_U32_BE</Formats></td>
|
||||
<td align="left">Unsigned 32 bit samples for each channel (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT_LE</Formats></td>
|
||||
<td align="left">32 bit samples encoded as float. (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT_BE</Formats></td>
|
||||
<td align="left">32 bit samples encoded as float (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT64_LE</Formats></td>
|
||||
<td align="left">64 bit samples encoded as float. (Little Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_FLOAT64_BE</Formats></td>
|
||||
<td align="left">64 bit samples encoded as float. (Big Endian byte order)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_MU_LAW</Formats></td>
|
||||
<td align="left">A logarithmic encoding (used by Sun .au files)</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_A_LAW</Formats></td>
|
||||
<td align="left">Another logarithmic encoding</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_IMA_ADPCM</Formats></td>
|
||||
<td align="left">a 4:1 compressed format defined by the Interactive Multimedia Association</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_MPEG</Formats></td>
|
||||
<td align="left">MPEG encoded audio?</td>
|
||||
<tr><td align="left" valign="baseline"><Formats>PCM_FORMAT_GSM</Formats></td>
|
||||
<td align="left">9600 constant rate encoding well suitet for speech</td></tbody>
|
||||
</table>
|
||||
|
||||
<P>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-13"><tt class="method">setperiodsize</tt></a></b>(</nobr></td>
|
||||
<td><var>period</var>)</td></tr></table>
|
||||
<dd>
|
||||
Sets the actual period size in frames. Each write should consist of exactly this number of frames, and
|
||||
each read will return this number of frames (unless the device is in PCM_NONBLOCK mode, in which case
|
||||
it may return nothing at all)
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-14"><tt class="method">read</tt></a></b>(</nobr></td>
|
||||
<td>)</td></tr></table>
|
||||
<dd>
|
||||
In PCM_NORMAL mode, this function blocks until a full period is available, and then returns a
|
||||
tuple (length,data) where <i>length</i> is the size in bytes of the captured data, and <i>data</i>
|
||||
is the captured sound frames as a string. The length of the returned data will be periodsize*framesize
|
||||
bytes.
|
||||
|
||||
<P>
|
||||
In PCM_NONBLOCK mode, the call will not block, but will return <code>(0,'')</code> if no new period
|
||||
has become available since the last call to read.
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<dl><dt><table cellpadding="0" cellspacing="0"><tr valign="baseline">
|
||||
<td><nobr><b><a name="l2h-15"><tt class="method">write</tt></a></b>(</nobr></td>
|
||||
<td><var>data</var>)</td></tr></table>
|
||||
<dd>
|
||||
Writes (plays) the sound in data. The length of data <i>must</i> be a multiple of the frame size, and
|
||||
<i>should</i> be exactly the size of a period. If less than 'period size' frames are provided, the actual
|
||||
playout will not happen until more data is written.
|
||||
|
||||
<P>
|
||||
If the device is not in PCM_NONBLOCK mode, this call will block if the kernel buffer is full, and
|
||||
until enough sound has been played to allow the sound data to be buffered. The call always returns
|
||||
the size of the data provided
|
||||
|
||||
<P>
|
||||
In PCM_NONBLOCK mode, the call will return immediately, with a return value of zero, if the buffer is
|
||||
full. In this case, the data should be written at a later time.
|
||||
|
||||
<P>
|
||||
</dl>
|
||||
|
||||
<P>
|
||||
<b>A few hints on using PCM devices for playback</b>
|
||||
|
||||
<P>
|
||||
The most common reason for problems with playback of PCM audio, is that the people don't properly understand
|
||||
that writes to PCM devices must match <i>exactly</i> the data rate of the device.
|
||||
|
||||
<P>
|
||||
If too little data is written to the device will an underrun, and ugly clicking sounds will occur. Conversely,
|
||||
of too much data is written to the device, the write function will either block (PCM_NORMAL mode) or return zero
|
||||
(PCM_NONBLOCK mode).
|
||||
|
||||
<P>
|
||||
If your program does nothing, but play sound, the easiest way is to put the device in PCM_NORMAL mode, and just
|
||||
write as much data to the device as possible. This strategy can also be achieved by using a separate thread
|
||||
with the sole task of playing out sound.
|
||||
|
||||
<P>
|
||||
In GUI programs, however, it may be a better strategy to setup the device, preload the buffer with a few
|
||||
periods by calling write a couple of times, and then use some timer method to write one period size of data to
|
||||
the device every period. The purpose of the preloading is to avoid underrun clicks if the used timer
|
||||
doesn't expire exactly on time.
|
||||
|
||||
<P>
|
||||
Also note, that most timer API's that you can find for Python will cummulate time delays: If you set the timer
|
||||
to expire after 1/10'th of a second, the actual timeout will happen slightly later, which will accumulate to
|
||||
quite a lot after a few seconds. Hint: use time.time() to check how much time has really passed, and add
|
||||
extra writes as nessecary.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
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|
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|
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|
||||
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<div class="titlepage">
|
||||
<center>
|
||||
<h1>PyAlsaAudio</h1>
|
||||
<p><b><font size="+2">Casper Wilstrup</font></b></p>
|
||||
<p>cwi@unispeed.com</p>
|
||||
<p>
|
||||
</center>
|
||||
</div>
|
||||
|
||||
<P>
|
||||
|
||||
<p><hr>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"></a>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A href="front.html">Front Matter</a>
|
||||
<LI><A href="contents.html">Contents</a>
|
||||
<UL>
|
||||
<LI><A href="node3.html">1 What is ALSA</a>
|
||||
<LI><A href="node4.html">2 ALSA and Python</a>
|
||||
<LI><A href="node5.html">3 Installation</a>
|
||||
<LI><A href="module-alsaaudio.html">4 <tt class="module">alsaaudio</tt></a>
|
||||
<UL>
|
||||
<LI><A href="node7.html">4.1 PCM Terminology and Concepts</a>
|
||||
<LI><A href="pcm-objects.html">4.2 PCM Objects</a>
|
||||
<LI><A href="mixer-objects.html">4.3 Mixer Objects</a>
|
||||
<LI><A href="pcm-example.html">4.4 ALSA Examples</a>
|
||||
</ul>
|
||||
</ul>
|
||||
<LI><A href="about.html">About this document ...</a>
|
||||
</ul>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation">
|
||||
<p><hr>
|
||||
<table align="center" width="100%" cellpadding="0" cellspacing="2">
|
||||
<tr>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
<td><a rel="next" title="Front Matter"
|
||||
rel="next" title="Front Matter"
|
||||
href="front.html"><img src='next.gif'
|
||||
border='0' height='32' alt='Next Page' width='32'></A></td>
|
||||
<td align="center" width="100%">PyAlsaAudio</td>
|
||||
<td><a rel="contents" title="Table of Contents"
|
||||
rel="contents" title="Table of Contents"
|
||||
href="contents.html"><img src='contents.gif'
|
||||
border='0' height='32' alt='Contents' width='32'></A></td>
|
||||
<td><img src='blank.gif'
|
||||
border='0' height='32' alt='' width='32'></td>
|
||||
</tr></table>
|
||||
<b class="navlabel">Next:</b>
|
||||
<a class="sectref" rel="next" href="front.html">Front Matter</A>
|
||||
<hr>
|
||||
<span class="release-info">Release 0.1.</span>
|
||||
</DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
BIN
doc/pyfav.gif
Normal file
|
After Width: | Height: | Size: 125 B |
15
doc/src/Makefile
Normal file
@@ -0,0 +1,15 @@
|
||||
# Makefile for PyAlsaAudio documentation
|
||||
#
|
||||
# In order to use this you need an unpacked version of the
|
||||
# Python source available. Set the source path below
|
||||
#
|
||||
# You also need a working latex installation, and the latex2html
|
||||
# tool installed.
|
||||
PYTHONSOURCE = /usr/src/Python-2.3.4/
|
||||
|
||||
# Shouldn't need to change anything below here!
|
||||
|
||||
MKHOWTO = $(PYTHONSOURCE)/Doc/tools/mkhowto
|
||||
|
||||
all:
|
||||
$(MKHOWTO) --dir .. --html pyalsaaudio.tex
|
||||
397
doc/src/libalsaaudio.tex
Normal file
@@ -0,0 +1,397 @@
|
||||
\section{\module{alsaaudio}}
|
||||
|
||||
%\declaremodule{builtin}{alsaaudio} % standard library, in C
|
||||
\declaremodule{extension}{alsaaudio} % not standard, in C
|
||||
|
||||
\platform{Linux}
|
||||
|
||||
\moduleauthor{Casper Wilstrup}{cwi@unispeed.com} % Author of the module code;
|
||||
|
||||
|
||||
\modulesynopsis{ALSA sound support}
|
||||
|
||||
|
||||
The \module{alsaaudio} module defines functions and classes for using
|
||||
ALSA.
|
||||
|
||||
% ---- 3.1. ----
|
||||
% For each function, use a ``funcdesc'' block. This has exactly two
|
||||
% parameters (each parameters is contained in a set of curly braces):
|
||||
% the first parameter is the function name (this automatically
|
||||
% generates an index entry); the second parameter is the function's
|
||||
% argument list. If there are no arguments, use an empty pair of
|
||||
% curly braces. If there is more than one argument, separate the
|
||||
% arguments with backslash-comma. Optional parts of the parameter
|
||||
% list are contained in \optional{...} (this generates a set of square
|
||||
% brackets around its parameter). Arguments are automatically set in
|
||||
% italics in the parameter list. Each argument should be mentioned at
|
||||
% least once in the description; each usage (even inside \code{...})
|
||||
% should be enclosed in \var{...}.
|
||||
|
||||
\begin{funcdesc}{mixers}{\optional{cardname}}
|
||||
List the available mixers. The optional \var{cardname} specifies which
|
||||
card should be queried (this is only relevant if you have more than one
|
||||
sound card). Omit to use the default sound card
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{classdesc}{PCM}{\optional{type}, \optional{mode}, \optional{cardname}}
|
||||
This class is used to represent a PCM device (both playback and capture devices).
|
||||
The arguments are: \\
|
||||
\var{type} - can be either PCM_CAPTURE or PCM_PLAYBACK (default). \\
|
||||
\var{mode} - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the default).\\
|
||||
\var{cardname} - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
\end{classdesc}
|
||||
|
||||
\begin{classdesc}{Mixer}{\optional{control}, \optional{id}, \optional{cardname}}
|
||||
This class is used to access a specific ALSA mixer.
|
||||
The arguments are: \\
|
||||
\var{control} - Name of the chosen mixed (default is Master). \\
|
||||
\var{id} - id of mixer (default is 0) -- More explaniation needed here\\
|
||||
\var{cardname} specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
\end{classdesc}
|
||||
|
||||
|
||||
\begin{excdesc}{ALSAAudioError}
|
||||
Exception raised when an operation fails for a ALSA specific reason.
|
||||
The exception argument is a string describing the reason of the
|
||||
failure.
|
||||
\end{excdesc}
|
||||
|
||||
\subsection{PCM Terminology and Concepts}
|
||||
|
||||
In order to use PCM devices it is useful to be familiar with some concepts and
|
||||
terminology.
|
||||
|
||||
\begin{description}
|
||||
\item[Sample] PCM audio, whether it is input or output, consists at the lowest level
|
||||
of a number of single samples. A sample represents the sound in a single channel in
|
||||
a brief interval. If more than one channel is in use, more than one sample is required
|
||||
for each interval to describe the sound. Samples can be of many different sizes, ranging
|
||||
from 8 bit to 64 bit presition. The specific format of each sample can also vary - they
|
||||
can be big endian byte order, little endian byte order, or even floats.
|
||||
|
||||
\item[Frame] A frame consists of exactly one sample per channel. If there is only one
|
||||
channel (Mono sound) a frame is simply a single sample. If the sound is stereo, each frame
|
||||
consists of two samples, etc.
|
||||
|
||||
\item[Frame size] This is the size in bytes of each frame. This can vary a lot: if each sample is
|
||||
8 bits, and we're handling mono sound, the frame size is one byte. Similarly in 6 channel audio with
|
||||
64 bit floating point samples, the frame size is 48 bytes
|
||||
|
||||
\item[Rate] PCM sound consists of a flow of sound frames. The sound rate controls how often
|
||||
the current frame is replaced. For example, a rate of 8000 Hz means that a new frame is played
|
||||
or captured 8000 times per second.
|
||||
|
||||
\item[Data rate] This is the number of bytes, which must be recorded or provided per second
|
||||
at a certain frame size and rate.
|
||||
|
||||
8000 Hz mono sound with 8 bit (1 byte) samples has a data rate of 8000 * 1 * 1 = 8 kb/s
|
||||
|
||||
At the other end of the scale, 96000 Hz, 6 channel sound with 64 bit (8 bytes) samples
|
||||
has a data rate of 96000 * 6 * 8 = 4608 kb/s (almost 5 Mb sound data per second)
|
||||
|
||||
\item[Period] When the hardware processes data this is done in chunks of frames. The time interval
|
||||
between each processing (A/D or D/A conversion) is known as the period. The size of the period has
|
||||
direct implication on the latency of the sound input or output. For low-latency the period size should
|
||||
be very small, while low CPU resource usage would usually demand larger period sizes. With ALSA, the
|
||||
CPU utilization is not impacted much by the period size, since the kernel layer buffers multiple
|
||||
periods internally, so each period generates an interrupt and a memory copy, but userspace can be
|
||||
slower and read or write multiple periods at the same time.
|
||||
|
||||
\item[Period size] This is the size of each period in Hz. \emph{Not bytes, but Hz!.} In \module{alsaaudio}
|
||||
the period size is set directly, and it is therefore important to understand the significance of this
|
||||
number. If the period size is configured to for example 32, each write should contain exactly 32 frames
|
||||
of sound data, and each read will return either 32 frames of data or nothing at all.
|
||||
|
||||
\end{description}
|
||||
|
||||
Once you understand these concepts, you will be ready to actually utilize PCM API. Read on.
|
||||
|
||||
\subsection{PCM Objects}
|
||||
\label{pcm-objects}
|
||||
|
||||
The acronym PCM is short for Pulse Code Modulation and is the method used in ALSA
|
||||
and many other places to handle playback and capture of sampled sound data.
|
||||
|
||||
PCM objects in \module{alsaaudio} are used to do exactly that, either play sample based
|
||||
sound or capture sound from some input source (perhaps a microphone). The PCM object
|
||||
constructor takes the following arguments:
|
||||
|
||||
\begin{classdesc}{PCM}{\optional{type}, \optional{mode}, \optional{cardname}}
|
||||
|
||||
\var{type} - can be either PCM_CAPTURE or PCM_PLAYBACK (default).
|
||||
|
||||
\var{mode} - can be either PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL (the default).
|
||||
In PCM_NONBLOCK mode, calls to read will return immediately independent of wether
|
||||
there is any actual data to read. Similarly, write calls will return immediately
|
||||
without actually writing anything to the playout buffer if the buffer is full.
|
||||
|
||||
In the current version of \module{alsaaudio} PCM_ASYNC is useless, since it relies
|
||||
on a callback procedure, which can't be specified from Python.
|
||||
|
||||
\var{cardname} - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
|
||||
This will construct a PCM object with default settings:
|
||||
|
||||
Sample format: PCM_FORMAT_S16_LE \\
|
||||
Rate: 8000 Hz \\
|
||||
Channels: 2 \\
|
||||
Period size: 32 frames \\
|
||||
\end{classdesc}
|
||||
|
||||
PCM objects have the following methods:
|
||||
|
||||
\begin{methoddesc}[PCM]{pcmtype}{}
|
||||
Returns the type of PCM object. Either PCM_CAPTURE or PCM_PLAYBACK.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{pcmmode}{}
|
||||
Return the mode of the PCM object. One of PCM_NONBLOCK, PCM_ASYNC, or PCM_NORMAL
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{cardname}{}
|
||||
Return the name of the sound card used by this PCM object.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{setchannels}{nchannels}
|
||||
Used to set the number of capture or playback channels. Common values are: 1 = mono, 2 = stereo,
|
||||
and 6 = full 6 channel audio. Few sound cards support more than 2 channels
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{setrate}{rate}
|
||||
Set the sample rate in Hz for the device. Typical values are 8000 (poor sound), 16000, 44100 (cd quality),
|
||||
and 96000
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{setformat}{}
|
||||
The sound format of the device. Sound format controls how the PCM device interpret data for playback,
|
||||
and how data is encoded in captures.
|
||||
|
||||
The following formats are provided by ALSA:
|
||||
\begin{tableii}{l|l}{Formats}{Format}{Description}
|
||||
\lineii{PCM_FORMAT_S8}{Signed 8 bit samples for each channel}
|
||||
\lineii{PCM_FORMAT_U8}{Signed 8 bit samples for each channel}
|
||||
\lineii{PCM_FORMAT_S16_LE}{Signed 16 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_S16_BE}{Signed 16 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U16_LE}{Unsigned 16 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U16_BE}{Unsigned 16 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_S24_LE}{Signed 24 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_S24_BE}{Signed 24 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U24_LE}{Unsigned 24 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U24_BE}{Unsigned 24 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_S32_LE}{Signed 32 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_S32_BE}{Signed 32 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U32_LE}{Unsigned 32 bit samples for each channel (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_U32_BE}{Unsigned 32 bit samples for each channel (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_FLOAT_LE}{32 bit samples encoded as float. (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_FLOAT_BE}{32 bit samples encoded as float (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_FLOAT64_LE}{64 bit samples encoded as float. (Little Endian byte order)}
|
||||
\lineii{PCM_FORMAT_FLOAT64_BE}{64 bit samples encoded as float. (Big Endian byte order)}
|
||||
\lineii{PCM_FORMAT_MU_LAW}{A logarithmic encoding (used by Sun .au files)}
|
||||
\lineii{PCM_FORMAT_A_LAW}{Another logarithmic encoding}
|
||||
\lineii{PCM_FORMAT_IMA_ADPCM}{a 4:1 compressed format defined by the Interactive Multimedia Association}
|
||||
\lineii{PCM_FORMAT_MPEG}{MPEG encoded audio?}
|
||||
\lineii{PCM_FORMAT_GSM}{9600 constant rate encoding well suitet for speech}
|
||||
\end{tableii}
|
||||
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{setperiodsize}{period}
|
||||
Sets the actual period size in frames. Each write should consist of exactly this number of frames, and
|
||||
each read will return this number of frames (unless the device is in PCM_NONBLOCK mode, in which case
|
||||
it may return nothing at all)
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{read}{}
|
||||
In PCM_NORMAL mode, this function blocks until a full period is available, and then returns a
|
||||
tuple (length,data) where \emph{length} is the size in bytes of the captured data, and \emph{data}
|
||||
is the captured sound frames as a string. The length of the returned data will be periodsize*framesize
|
||||
bytes.
|
||||
|
||||
In PCM_NONBLOCK mode, the call will not block, but will return \code{(0,'')} if no new period
|
||||
has become available since the last call to read.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[PCM]{write}{data}
|
||||
Writes (plays) the sound in data. The length of data \emph{must} be a multiple of the frame size, and
|
||||
\emph{should} be exactly the size of a period. If less than 'period size' frames are provided, the actual
|
||||
playout will not happen until more data is written.
|
||||
|
||||
If the device is not in PCM_NONBLOCK mode, this call will block if the kernel buffer is full, and
|
||||
until enough sound has been played to allow the sound data to be buffered. The call always returns
|
||||
the size of the data provided
|
||||
|
||||
In PCM_NONBLOCK mode, the call will return immediately, with a return value of zero, if the buffer is
|
||||
full. In this case, the data should be written at a later time.
|
||||
|
||||
\end{methoddesc}
|
||||
|
||||
\strong{A few hints on using PCM devices for playback}
|
||||
|
||||
The most common reason for problems with playback of PCM audio, is that the people don't properly understand
|
||||
that writes to PCM devices must match \emph{exactly} the data rate of the device.
|
||||
|
||||
If too little data is written to the device will an underrun, and ugly clicking sounds will occur. Conversely,
|
||||
of too much data is written to the device, the write function will either block (PCM_NORMAL mode) or return zero
|
||||
(PCM_NONBLOCK mode).
|
||||
|
||||
If your program does nothing, but play sound, the easiest way is to put the device in PCM_NORMAL mode, and just
|
||||
write as much data to the device as possible. This strategy can also be achieved by using a separate thread
|
||||
with the sole task of playing out sound.
|
||||
|
||||
In GUI programs, however, it may be a better strategy to setup the device, preload the buffer with a few
|
||||
periods by calling write a couple of times, and then use some timer method to write one period size of data to
|
||||
the device every period. The purpose of the preloading is to avoid underrun clicks if the used timer
|
||||
doesn't expire exactly on time.
|
||||
|
||||
Also note, that most timer API's that you can find for Python will cummulate time delays: If you set the timer
|
||||
to expire after 1/10'th of a second, the actual timeout will happen slightly later, which will accumulate to
|
||||
quite a lot after a few seconds. Hint: use time.time() to check how much time has really passed, and add
|
||||
extra writes as nessecary.
|
||||
|
||||
\subsection{Mixer Objects}
|
||||
\label{mixer-objects}
|
||||
|
||||
Mixer objects provides access to the ALSA mixer API.
|
||||
|
||||
\begin{classdesc}{Mixer}{\optional{control}, \optional{id}, \optional{cardname}}
|
||||
\var{control} - specifies which control to manipulate using this mixer object. The list
|
||||
of available controls can be found with the \module{alsaaudio}.\function{mixers} function.
|
||||
The default value is 'Master' - other common controls include 'Master Mono', 'PCM', 'Line', etc.
|
||||
|
||||
\var{id} - the id of the mixer control. Default is 0
|
||||
|
||||
\var{cardname} - specifies which card should be used (this is only relevant
|
||||
if you have more than one sound card). Omit to use the default sound card
|
||||
\end{classdesc}
|
||||
|
||||
Mixer objects have the following methods:
|
||||
|
||||
\begin{methoddesc}[Mixer]{cardname}{}
|
||||
Return the name of the sound card used by this Mixer object
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{mixer}{}
|
||||
Return the name of the specific mixer controlled by this object, For example 'Master'
|
||||
or 'PCM'
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{mixerid}{}
|
||||
Return the ID of the ALSA mixer controlled by this object.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{switchcap}{}
|
||||
Returns a list of the switches which are defined by this specific mixer. Possible values in
|
||||
this list are:
|
||||
|
||||
\begin{tableii}{l|l}{Switches}{Switch}{Description}
|
||||
\lineii{'Mute'}{This mixer can be muted}
|
||||
\lineii{'Joined Mute'}{This mixer can mute all channels at the same time}
|
||||
\lineii{'Playback Mute'}{This mixer can mute the playback output}
|
||||
\lineii{'Joined Playback Mute'}{Mute playback for all channels at the same time}
|
||||
\lineii{'Capture Mute'}{Mute sound capture}
|
||||
\lineii{'Joined Capture Mute'}{Mute sound capture for all channels at a time}
|
||||
\lineii{'Capture Exclusive'}{Not quite sure what this is}
|
||||
\end{tableii}
|
||||
|
||||
To manipulate these swithes use the \method{setrec} or \method{setmute} methods
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{volumecap}{}
|
||||
Returns a list of the volume control capabilities of this mixer. Possible values in
|
||||
the list are:
|
||||
|
||||
\begin{tableii}{l|l}{Volume Capabilities}{Capability}{Description}
|
||||
\lineii{'Volume'}{This mixer can control volume}
|
||||
\lineii{'Joined Volume'}{This mixer can control volume for all channels at the same time}
|
||||
\lineii{'Playback Volume'}{This mixer can manipulate the playback volume}
|
||||
\lineii{'Joined Playback Volume'}{Manipulate playback volumne for all channels at the same time}
|
||||
\lineii{'Capture Volume'}{Manipulate sound capture volume}
|
||||
\lineii{'Joined Capture Volume'}{Manipulate sound capture volume for all channels at a time}
|
||||
\end{tableii}
|
||||
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{getvolume}{\optional{direction}}
|
||||
Returns a list with the current volume settings for each channel. The list elements
|
||||
are integer percentages.
|
||||
|
||||
The optional \var{direction} argument can be either 'playback' or 'capture', which is relevant
|
||||
if the mixer can control both playback and capture volume. The default value is 'playback'
|
||||
if the mixer has this capability, otherwise 'capture'
|
||||
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{getmute}{}
|
||||
Return a list indicating the current mute setting for each channel. 0 means not muted, 1 means muted.
|
||||
|
||||
This method will fail if the mixer has no playback switch capabilities.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{getrec}{}
|
||||
Return a list indicating the current record mute setting for each channel. 0 means not recording, 1
|
||||
means not recording.
|
||||
|
||||
This method will fail if the mixer has no capture switch capabilities.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{setvolume}{volume,\optional{channel},\optional{direction}}
|
||||
Change the current volume settings for this mixer. The \var{volume} argument controls
|
||||
the new volume setting as an integer percentage.
|
||||
|
||||
If the optional argument \var{channel} is present, the volume is set only for this channel. This
|
||||
assumes that the mixer can control the volume for the channels independently.
|
||||
|
||||
The optional \var{direction} argument can be either 'playback' or 'capture' is relevant if the mixer
|
||||
has independent playback and capture volume capabilities, and controls which of the volumes
|
||||
if changed. The default is 'playback' if the mixer has this capability, otherwise 'capture'.
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{setmute}{mute, \optional{channel}}
|
||||
Sets the mute flag to a new value. The \var{mute} argument is either 0 for not muted, or 1 for muted.
|
||||
|
||||
The optional \var{channel} argument controls which channel is muted. The default is to set the mute flag
|
||||
for all channels.
|
||||
|
||||
This method will fail if the mixer has no playback mute capabilities
|
||||
\end{methoddesc}
|
||||
|
||||
\begin{methoddesc}[Mixer]{setrec}{capture,\optional{channel}}
|
||||
Sets the capture mute flag to a new value. The \var{capture} argument is either 0 for no capture,
|
||||
or 1 for capture.
|
||||
|
||||
The optional \var{channel} argument controls which channel is changed. The default is to set the capture flag
|
||||
for all channels.
|
||||
|
||||
This method will fail if the mixer has no capture switch capabilities
|
||||
\end{methoddesc}
|
||||
|
||||
|
||||
\textbf{A Note on the ALSA Mixer API}
|
||||
|
||||
The ALSA mixer API is extremely complicated - and hardly documented at all. \module{alsaaudio} implements
|
||||
a much simplified way to access this API. In designing the API I've had to make some choices which
|
||||
may limit what can and cannot be controlled through the API. However, If I had chosen to implement the
|
||||
full API, I would have reexposed the horrible complexity/documentation ratio of the underlying API.
|
||||
At least the \module{alsaaudio} API is easy to understand and use.
|
||||
|
||||
If my design choises prevents you from doing something that the underlying API would have allowed,
|
||||
please let me know, so I can incorporate these need into future versions.
|
||||
|
||||
If the current state of affairs annoy you, the best you can do is to write a HOWTO on the API and
|
||||
make this available on the net. Until somebody does this, the availability of ALSA mixer capable
|
||||
devices will stay quite limited.
|
||||
|
||||
Unfortunately, I'm not able to create such a HOWTO myself, since I only understand half of the API,
|
||||
and that which I do understand has come from a painful trial and error process.
|
||||
|
||||
|
||||
|
||||
% ==== 4. ====
|
||||
\subsection{ALSA Examples \label{pcm-example}}
|
||||
|
||||
For now, the only examples available are the 'playbacktest.py' and the 'recordtest.py' programs included.
|
||||
This will change in a future version.
|
||||
107
doc/src/pyalsaaudio.tex
Normal file
@@ -0,0 +1,107 @@
|
||||
\documentclass{howto}
|
||||
|
||||
\title{PyAlsaAudio}
|
||||
|
||||
\release{0.1}
|
||||
|
||||
% At minimum, give your name and an email address. You can include a
|
||||
% snail-mail address if you like.
|
||||
\author{Casper Wilstrup}
|
||||
\authoraddress{cwi@unispeed.com}
|
||||
|
||||
\begin{document}
|
||||
\maketitle
|
||||
|
||||
% This makes the Abstract go on a separate page in the HTML version;
|
||||
% if a copyright notice is used, it should go immediately after this.
|
||||
%
|
||||
\ifhtml
|
||||
\chapter*{Front Matter\label{front}}
|
||||
\fi
|
||||
|
||||
% Copyright statement should go here, if needed.
|
||||
This software is licensed under the PSF license - the same one used
|
||||
by the majority of the python distribution. Basically you can use it
|
||||
for anything you wish (even commercial purposes). There is no warranty
|
||||
whatsoever.
|
||||
|
||||
% The abstract should be a paragraph or two long, and describe the
|
||||
% scope of the document.
|
||||
\begin{abstract}
|
||||
\noindent
|
||||
This package contains wrappers for accessing the ALSA api from Python. It
|
||||
is currently fairly complete for PCM devices and Mixer access. MIDI sequencer
|
||||
support is low on my priority list, but volunteers are welcome.
|
||||
|
||||
If you find bugs in the wrappers please notify me on email. Please
|
||||
don't send bug reports regarding ALSA specifically. There are several
|
||||
bugs in this api, and those should be reported to the ALSA team - not
|
||||
me.
|
||||
\end{abstract}
|
||||
|
||||
\tableofcontents
|
||||
|
||||
\section{What is ALSA}
|
||||
|
||||
The Advanced Linux Sound Architecture (ALSA) provides audio and MIDI
|
||||
functionality to the Linux operating system.
|
||||
|
||||
Logically ALSA consists of these components:
|
||||
\begin{itemize}
|
||||
\item A set of kernel drivers.\\
|
||||
These drivers are responsible for handling the physical sound
|
||||
hardware from within the Linux kernel, and have been the standard
|
||||
sound implementation in Linux since kernel version 2.5
|
||||
\item A kernel level API for manipulating the ALSA devices.
|
||||
\item A user-space C library for simplified access to the sound hardware
|
||||
from userspace applications. This library is called \textit{libasound}
|
||||
and is required by all ALSA capable applications.
|
||||
\end{itemize}
|
||||
|
||||
More information about ALSA may be found on the project homepage
|
||||
\url{http://www.alsa-project.org}
|
||||
|
||||
\section{ALSA and Python}
|
||||
|
||||
The older Linux sound API (OSS) which is now deprecated is well supported
|
||||
from the standard Python library, through the ossaudiodev module. No native
|
||||
ALSA support exists in the standard library (yet).
|
||||
|
||||
There are a few other ``ALSA for Python'' projects available, including at
|
||||
least two different projects called pyAlsa. Neither of these seem to be under
|
||||
active development at the time - and neither are very feature complete.
|
||||
|
||||
I wrote PyAlsaAudio to fill this gap. My long term goal is to have the module
|
||||
included in the standard Python library, but that is probably a while of yet.
|
||||
|
||||
PyAlsaAudio hass full support for sound capture, playback of sound, as well as
|
||||
the ALSA Mixer API.
|
||||
|
||||
MIDI support is not available, and since I don't own any MIDI hardware, it's
|
||||
difficult for me to implement it. Volunteers to work on this would be greatly
|
||||
appreciated
|
||||
\section{Installation}
|
||||
|
||||
Note: the wrappers link with the alsasound library (from the alsa-lib
|
||||
package). Verify that this is installed by looking for /usr/lib/libasound.so
|
||||
before building. Naturally you also need to use a kernel with proper ALSA
|
||||
support. This is the default in Linux kernel 2.6 and later. If you are using
|
||||
kernel version 2.4 you may need to install the ALSA patches yourself - although
|
||||
most distributions ship with ALSA kernels.
|
||||
|
||||
To install, execute the following: \\
|
||||
\begin{verbatim}
|
||||
$ python setup.py build
|
||||
\end{verbatim}
|
||||
|
||||
And then as root: \\
|
||||
\begin{verbatim}
|
||||
# python setup.py install
|
||||
\end{verbatim}
|
||||
|
||||
\input{libalsaaudio}
|
||||
|
||||
|
||||
|
||||
|
||||
\end{document}
|
||||
BIN
doc/up.gif
Normal file
|
After Width: | Height: | Size: 316 B |